Hey broooos, I made a terrain height deformation actor in order to lift all the terrain in one area, lava then rises periodically leaving only the top of the area visible. The only problem, is that the rest of the map becomes "flooded" I'd like the unit to still be able to be seen while in the lava, and I can't do this with unit height as it will clash with the physics engine. I would like a way to make all of the terrain rise slightly below the lava, and be able to reset it back to the default when the lava lowers.
it would also work if I could lower the terrain actor height ingame
What about setting the opacity of the lava to a low number, so the lava is more see through, like water.
For on the fly terrain edits, i dont think you can do it dynamically like you want to... its one actor per deformation height.
edit: i guess alternatively you could make many deform actors and have each one be created at different lava heights o.o & if your lava rises and falls strictly with time you can predict where the lava will be at which times so you can time your deform actors nicely.
Hey broooos, I made a terrain height deformation actor in order to lift all the terrain in one area, lava then rises periodically leaving only the top of the area visible. The only problem, is that the rest of the map becomes "flooded" I'd like the unit to still be able to be seen while in the lava, and I can't do this with unit height as it will clash with the physics engine. I would like a way to make all of the terrain rise slightly below the lava, and be able to reset it back to the default when the lava lowers.
it would also work if I could lower the terrain actor height ingame
What about setting the opacity of the lava to a low number, so the lava is more see through, like water.
For on the fly terrain edits, i dont think you can do it dynamically like you want to... its one actor per deformation height.
edit: i guess alternatively you could make many deform actors and have each one be created at different lava heights o.o & if your lava rises and falls strictly with time you can predict where the lava will be at which times so you can time your deform actors nicely.
@iE4TM4PS: Go
Hmm :S it looks so smooth as it is now, it just sucks that it drowns everything. I'd hate to have to break it, I'll see what I can do.