I am interested in creating an attack via triggers. I'm wanting a projectile to be created, move to a target, then disappear.as though it was a projectile being launched from an attacker at a fairly high (hopefully adjustable) speed. I know it is probably simple, but I can't figure out how to create the object and move it to the target. it out after like 4 hours of different tactics. I have a dialog button coordinate attack system that I am building, so all attacks need to be trigger based. Any ideas would be appreciated.
I'd use catalog field value set (or lots of upgrades being changed by tech tree action) to modify whatever part of missile effects you need, then use: Environment: Create Effect At Point (from unit) to launch missile from the unit.
I am interested in creating an attack via triggers. I'm wanting a projectile to be created, move to a target, then disappear.as though it was a projectile being launched from an attacker at a fairly high (hopefully adjustable) speed. I know it is probably simple, but I can't figure out how to create the object and move it to the target. it out after like 4 hours of different tactics. I have a dialog button coordinate attack system that I am building, so all attacks need to be trigger based. Any ideas would be appreciated.
I'd use catalog field value set (or lots of upgrades being changed by tech tree action) to modify whatever part of missile effects you need, then use: Environment: Create Effect At Point (from unit) to launch missile from the unit.
I knew it was a simple answer.... tks.... problem solved.