Basically, quick question. I looked for a while and can't seem to find an answer, so here goes!
I'm trying to do some quick prototyping for another game I'm working on, and I figured since I'm fairly capable with the SC2 editor, and it allows an easy interface for trying ideas, I could use that as a prototyping engine. The thing is the game I'm working on uses a controller (I've been using a USB XBox 360 controller). Is there a way to get input from a controller into sc2? Is there a way I could script around that in the editor, to get the input from the controller?
Of course it's possible but that doesn't mean it's supported by the Editor or will be easy to do. Basically you would have to find or build a third-party program that will communicate with Sc2. Sort of like a bot would with games like Diablo. If X button is pressed perform this. This however would take a tremendous amount of time since I doubt anyone would want controller support for Sc2 due to the numerous amounts of hot-keys. It wouldn't be efficient.
Now. A similar approach would be to set actions within the trigger editor that could perform the actions you would expect a controller to. Example: Move between dialog buttons with the arrow keys on the keyboard instead of the mouse.
The only thing I'm not sure of is why it would matter if the commands would be coming from a controller or not. Since that is apart of the programming process and is not apart of the actual game-play it's self.
Basically, quick question. I looked for a while and can't seem to find an answer, so here goes!
I'm trying to do some quick prototyping for another game I'm working on, and I figured since I'm fairly capable with the SC2 editor, and it allows an easy interface for trying ideas, I could use that as a prototyping engine. The thing is the game I'm working on uses a controller (I've been using a USB XBox 360 controller). Is there a way to get input from a controller into sc2? Is there a way I could script around that in the editor, to get the input from the controller?
Thanks so much!
@Cardanis: Go
Of course it's possible but that doesn't mean it's supported by the Editor or will be easy to do. Basically you would have to find or build a third-party program that will communicate with Sc2. Sort of like a bot would with games like Diablo. If X button is pressed perform this. This however would take a tremendous amount of time since I doubt anyone would want controller support for Sc2 due to the numerous amounts of hot-keys. It wouldn't be efficient.
Now. A similar approach would be to set actions within the trigger editor that could perform the actions you would expect a controller to. Example: Move between dialog buttons with the arrow keys on the keyboard instead of the mouse.
The only thing I'm not sure of is why it would matter if the commands would be coming from a controller or not. Since that is apart of the programming process and is not apart of the actual game-play it's self.
Like you said, it's a prototype.