As the game is currently set up it uses a game loop and calculates velocity movements and then instantly moves the object there.
Im interested in learning these key points
Does a unit need a normal mover? My units are set up to move with out actually moving. They are moved entirely by actions. I want to loosen up the triggering required to move the units every iteration of the game loop. To using the physics engine entirely to handle moving my units around.
What are the general requirements to make the physics work on a unit, limitations?
Any relevant links, or thoughts would be helpful.
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KageNinpo = SN
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I'm not entirely sure, but I don't believe you can use the physics engine on units (yet?). It's an actor-only engine. If you look at actors/units that move using the physics objects in the editor, the unit's blip remains in the same place on the minimap, so I'm guessing it's just for actors.
If you can apply it to units I would also like to know ><
Or if there's a way to track where these actors move...
And the yet is because they are doing a major update to the physics engine right now, unless that was 2.1.
I don't see how you couldn't have done what your looking for earlier using something along the lines of what that archon void demo showed with force effected missiles; can't you just do something like stackable behaviors with periodic forces?
Yeah. The marine being tossed around is exactly what I'm talking about. The actor is visually moving on the map, but the unit is not. I don't believe there's a way to track actors with triggers so it's pretty much only visual. Unless there's some option on units that I'm missing.