Here's what I tried to make happen, when a unit dies, a point goes where it dies, and all units around that point in a range of 5 die... Wait, is 5 alot? Anyway... Here's what i did.
Also notice it says killing unit, i also tried triggering unit as well :), this will also most probably be the first map I publish, fingers crossed.. Thanks in advance!
killing unit = the unit that killed the dying unit (triggering unit).
why you just don't use region? explanation is very poor. Hard to guess what you try to achieve with the wait etc.
if you mean that for 5 seconds after unit dies there's an area that will kill everything you need to make wait and move back action within the unit dies trigger. But it may also mess up when another unit dies in meantime.
then it also depends can region, point move when another unit dies in meantime, or should it crate another of those areas etc
I didn't do the region thing, but you gave me the idea just to do individual units, and instead of hostile, i give them to a team allied to the damaged unit [it's damage now] but unallied to the player.
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Here's what I tried to make happen, when a unit dies, a point goes where it dies, and all units around that point in a range of 5 die... Wait, is 5 alot? Anyway... Here's what i did.
Second
Also notice it says killing unit, i also tried triggering unit as well :), this will also most probably be the first map I publish, fingers crossed.. Thanks in advance!
Incase information is needed, there are two of them, but each with diffirent points and owner's/players.
killing unit = the unit that killed the dying unit (triggering unit).
why you just don't use region? explanation is very poor. Hard to guess what you try to achieve with the wait etc.
if you mean that for 5 seconds after unit dies there's an area that will kill everything you need to make wait and move back action within the unit dies trigger. But it may also mess up when another unit dies in meantime. then it also depends can region, point move when another unit dies in meantime, or should it crate another of those areas etc
I didn't do the region thing, but you gave me the idea just to do individual units, and instead of hostile, i give them to a team allied to the damaged unit [it's damage now] but unallied to the player.