You can't move terrain from one region to another because cliffs are not dynamic. It would also be quite hard to move each doodads, regions, points, and units in this part of the terrain without any kind of bug. The only dynamic thing which can be done with terrain (as far as I know) is a "crater" effect, by raising/lowering the terrain level at some point, but you still can't create/modify cliffs dynamically.
The only dynamic thing which can be done with terrain (as far as I know) is a "crater" effect, by raising/lowering the terrain level at some point, but you still can't create/modify cliffs dynamically.
Is there a way to move the terrain via triggers? And if so, is there a way to move a whole area in a region?
You can't move terrain from one region to another because cliffs are not dynamic. It would also be quite hard to move each doodads, regions, points, and units in this part of the terrain without any kind of bug. The only dynamic thing which can be done with terrain (as far as I know) is a "crater" effect, by raising/lowering the terrain level at some point, but you still can't create/modify cliffs dynamically.
Can I raise and lower terrain with units on top of them?
Enough said. Modify terrain YES, raise/lower cliffs NO.