Making inventories are easy. The premade ones in the data editor are, anyway. Veterancy and Inventory don't have any direct connections (they are entirely separate mechanisms), you can't set anything for an inventory in the veterancy options. However, for individual items, you can set their level requirements (for equipping) in the veterancy behaviors "disable/allow behaviors" option. I find it to be pretty tedious work when you got a lot of levels/items but eh. You could also make a trigger that gives the players unit a certain behavior every time it levels up. (let's call it "Level 1" for when the unit is that level and then you can make multiple behaviors like this: Level 1, Level 2, Level 3, ect). I don't know exactly what you are asking to be honest, but I hope this helps.
Have anyone tried the Inventory System lately, What do you think and how does it work along with Veterancy Leveling?
Making inventories are easy. The premade ones in the data editor are, anyway. Veterancy and Inventory don't have any direct connections (they are entirely separate mechanisms), you can't set anything for an inventory in the veterancy options. However, for individual items, you can set their level requirements (for equipping) in the veterancy behaviors "disable/allow behaviors" option. I find it to be pretty tedious work when you got a lot of levels/items but eh. You could also make a trigger that gives the players unit a certain behavior every time it levels up. (let's call it "Level 1" for when the unit is that level and then you can make multiple behaviors like this: Level 1, Level 2, Level 3, ect). I don't know exactly what you are asking to be honest, but I hope this helps.
Mugen, Item info is a data question, that should be posted in data.
As for your question. it makes no sense, Just like your clockwise Boolean.