i want to move only units that have behavior A to Point A. but i see only attributes in trigger. if i pick units in region, all units are picked. so is this possible or not? i want to pick only units have have behavior A. or is there other idea?
do a "pick all units in region" and then inside that function's actions put a "if then else then" with the "if" part set to 'unit has behavior' = true. and in the actions part of the "if then else then" have the trigger ordering the picked units to move.
The loop in your screenshot doesn't work because the "Picked Player" reference doesn't return any player, since you aren't using the Pick Each Player in Player Group action/function. Use a specific player or the "Owner of Unit" function.
i want to move only units that have behavior A to Point A. but i see only attributes in trigger. if i pick units in region, all units are picked. so is this possible or not? i want to pick only units have have behavior A. or is there other idea?
How do i pick only units that have behavior A?
do a "pick all units in region" and then inside that function's actions put a "if then else then" with the "if" part set to 'unit has behavior' = true. and in the actions part of the "if then else then" have the trigger ordering the picked units to move.
@KingRadical: Go
do you mean this? it doesn't even move units to point.
-lol forget it. it got fixed now.
The loop in your screenshot doesn't work because the "Picked Player" reference doesn't return any player, since you aren't using the Pick Each Player in Player Group action/function. Use a specific player or the "Owner of Unit" function.