I've made the terrain for a tower defense map I've had in my mind for some time. The thing is, most of the terrain is made with walls made of several doodads each. This means that the final amount of doodads in my map gets close to 7300 doodads https://routerlogin.uno/ .
My intention is to have 8 players each spawn close to 100 units each round.
Would this be able to run smoothly? Or do I have to redo it with significantly less doodads?
You should be fine as far as doodads. SC2 editor has a doodad limit of 10,000. I would assume this limit is in place to ensure published maps remain stable.
as for units… it depends on frequency. Loading in 100+ units, multiplied by 8 players, could cause some frame skips if not well optimized.
i would recommend developing the unit spawn triggers in your map, testing in game, and fine tuning if you encounter performance hits. I’m sure members of the trigger forum could help with optimization!
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I've made the terrain for a tower defense map I've had in my mind for some time. The thing is, most of the terrain is made with walls made of several doodads each. This means that the final amount of doodads in my map gets close to 7300 doodads https://routerlogin.uno/ .
My intention is to have 8 players each spawn close to 100 units each round.
Would this be able to run smoothly? Or do I have to redo it with significantly less doodads?
In reply to k1aska11:
You should be fine as far as doodads. SC2 editor has a doodad limit of 10,000. I would assume this limit is in place to ensure published maps remain stable.
as for units… it depends on frequency. Loading in 100+ units, multiplied by 8 players, could cause some frame skips if not well optimized.
i would recommend developing the unit spawn triggers in your map, testing in game, and fine tuning if you encounter performance hits. I’m sure members of the trigger forum could help with optimization!