so since i used mirroring for terrain/doodads.... (i think so atleast) i got sum serious problems with the pathing tools.
whenever i try to manually draw paths it just shows up somewhere else.
if i use the filling tool + cliff check it also fucks up compeltly. i checked all cliffs so the problem is def not there.
i only want to automatically fill all cliffs with no-pathing zones.
i made a vid to better show what the actual problem is
thy for all your help btw especially @drsuperevil
i was kinda spamming the forum with questions but as u can see in the vid it has lead to something :D
so thx for all your support guys
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein
noone? i rly need to get this fixed :|
i also discovered that when i use dynamic pathing fill and click on ground it detects all cliffs and only blocks ground
however if i do the same on the cliffs then the same thing happens as in the video
i checked all editor settings and i dont know what to do anymore
when i draw pathing it appears at where i draw it but also at other regions as if it would be mirrored but in realtime
please help me guys :,(
made a nother vid that shows the problem more detailed
seems like only a visual bug
if i enable view ground in ->view show pathing it shows everything normal (almost)
but i noticed this problem with other brushtools now aswell so it would still be nice to get an answer here