I was wondering if there was any way to do this like there is with StarCraft 1's SCPM (I think that's right) image converter (converts images to maps). I wanted to be able to get a very approximate outline for a map I wanted to work on. However, the only way I can think of doing this is loading a 256x256 image made in paint in black and white with SCPM as a SC1 map and converting it with the SC1 to SC2 map converter.
Any way I could get an outline to trace / work alongside with, that'd be great. I'm trying to get it as exact as possible. Any suggestions?
I was wondering if there was any way to do this like there is with StarCraft 1's SCPM (I think that's right) image converter (converts images to maps). I wanted to be able to get a very approximate outline for a map I wanted to work on. However, the only way I can think of doing this is loading a 256x256 image made in paint in black and white with SCPM as a SC1 map and converting it with the SC1 to SC2 map converter. Any way I could get an outline to trace / work alongside with, that'd be great. I'm trying to get it as exact as possible. Any suggestions?
@Uberfuchs: Go
Given that you don't mind the image not being visible on the minimap, why don't you just set the image as a terrain texture and slap that down?
Im working this kind of stuff as well .I M more confused after i converting images to maps with SC1 to SC2 map converter.what can I do successively?
My brother is working on something like that. So far it can extract the terrain info and even show some forensic artefacts.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg