Is it possible to add a background image in the terrain editor? I want to create a terrain based on an image I found, but it would be sooo much easier if I could just import it, and apply it to the terrain.
EDIT: I've found someone who has done it, but I just don't know how??
I know for a fact that he used the doodad that lists it's texture for you to replace for that effect. You could also use texture select by ID on a splat model.
I've placed the MapTemplate doodad in my map and imported a file called MapTemplate.dds, but that does not change the texture on the doodad. Do you know the path to the maptemplate?
EDIT: Nevermind, I closed the map and reopened it. Now the texture is attached to the maptemplate doodad. Thx for helping me out :)
ONE MORE EDIT: I used the same method once again, and found that you have to move the .dds file to assets/textures in the import editor and re-open the map... Just if anyone's interested..
Is it possible to add a background image in the terrain editor? I want to create a terrain based on an image I found, but it would be sooo much easier if I could just import it, and apply it to the terrain.
EDIT: I've found someone who has done it, but I just don't know how??
http://www.sc2mapster.com/media/images/73/793/TerrainScreenShot.jpg
My guess is that he made a custom model with the texture on it, then threw it down as a doodad in the middle of the map. Or possibly as a skybox.
I know for a fact that he used the doodad that lists it's texture for you to replace for that effect. You could also use texture select by ID on a splat model.
I know one of the doodad is "Map template" and the default picture on it says: replace maptemplate.dds. Maybe that's something that could work?
Working on projects:
@Scbroodsc2: Go
YES!!! That's exactly what I was talking about.
Just import your replacement under the exact same path as maptemplate.dds.
I've placed the MapTemplate doodad in my map and imported a file called MapTemplate.dds, but that does not change the texture on the doodad. Do you know the path to the maptemplate?
EDIT: Nevermind, I closed the map and reopened it. Now the texture is attached to the maptemplate doodad. Thx for helping me out :)
ONE MORE EDIT: I used the same method once again, and found that you have to move the .dds file to assets/textures in the import editor and re-open the map... Just if anyone's interested..