I'm not too sure how to describe this. I'm not sure if its a bug or not, but it wasn't there when I was using the HoTS editor a month or two ago. Basically, when I try to add a small amount of one texture onto another with a very light brush, the applied texture doesn't show up until I apply a lot of it, in which case it overwhelms the original texture in that area. The problem with this is that I can't use the air or noise brush to apply small amounts of detail texture (say snow over a tiled area).
EDIT: Both textures im trying out are from a different tileset and I added them to mine. Using all zerus textures in The Void except Void3
They changed the ways textures work in lotv, and it's annoying a lot of the time. I have a hunch on how to return to wol style painting, but I can't check yet because I'm busy and... well, meant to be sleeping. I'll get back to you eventually.
So disabling heightmap in the terrain type itself works, but disabling it for each induvidual terrain texture doesn't. Kinda sucks cuz I was starting to admire what height maps can do in a certain part of my map. Is it possible I can enable it for certain textures only?
Hmmm. I've done some digging now and it seems they use a different system than they did with the proto-heightmaps in HotS.
So far I haven't found a way to disable the height map for a single texture only. Some terrain textures even have an empty height map field, but still have the full functionality of one.
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I'm not too sure how to describe this. I'm not sure if its a bug or not, but it wasn't there when I was using the HoTS editor a month or two ago. Basically, when I try to add a small amount of one texture onto another with a very light brush, the applied texture doesn't show up until I apply a lot of it, in which case it overwhelms the original texture in that area. The problem with this is that I can't use the air or noise brush to apply small amounts of detail texture (say snow over a tiled area).
EDIT: Both textures im trying out are from a different tileset and I added them to mine. Using all zerus textures in The Void except Void3
They changed the ways textures work in lotv, and it's annoying a lot of the time. I have a hunch on how to return to wol style painting, but I can't check yet because I'm busy and... well, meant to be sleeping. I'll get back to you eventually.
@DilemaH: Go
It's a system they've been experimenting with since HotS (remember the annoying Mar Sara texture issues from HotS?)
Easy to change though: open the offending terrain texture in the data editor, and find the Height Map entry. Right click, Reset to Parent Value.
So disabling heightmap in the terrain type itself works, but disabling it for each induvidual terrain texture doesn't. Kinda sucks cuz I was starting to admire what height maps can do in a certain part of my map. Is it possible I can enable it for certain textures only?
Hmmm. I've done some digging now and it seems they use a different system than they did with the proto-heightmaps in HotS.
So far I haven't found a way to disable the height map for a single texture only. Some terrain textures even have an empty height map field, but still have the full functionality of one.