Since a broken PC and ridiculous amount of work have caused me to slack a bit at uploading the WTE's, I figured I'd upload one a day early. Since Legacy of the Void was recently released, I thought it might be nice if we have some tileset try-outs of the more iconic tilesets to see what the new gear is we'll be working with in the future. In that spirit, the first week's theme is "AiurCity", meaning the job is to make any terrain in that specific tileset. For next week and the week after, we'll try out a couple more, just to see how things play out.
You can find an album with all tilesets here, courtesy of greythepirate who put it up in the general forums.
A big lie. In our current currency, it's almost the DOUBLE of standard American Dollars. If there, it's 50, here's at least a hundred, even a bit more, considering our economic state, nowadays... And Blizzard *does* convert the currency, depending on location. Else, it'd be 50 here, too.
Also, texture set is used for multiple tileset painting, the best example being the first Aiur comeback mission in the campaign. While the first segment (Vorazun/Alarak) is set in a destroyed city, the second (Karax/Fenix) is set in a stone temple setting and the last one (Artanis) is set on caverns. It's good for micro missions where you can set more than one different environment without needing to be insanely creative, like in the past, just needing to adjust fog/lightning with triggers. The only bad thing is that 'defining' separate areas are divided in 8x8 blocks.
Also... BLIZZARD WHAT DID U DO WITH MY TERRAIN BRUSHES! I can't spam the fractal brush anymore to get a mess of dust buhuhuhu ;_;
Edit: Blizzard has removed the ability to blend textures. Now it's binary, if it's less than x it's invisible and if it's more than x it is. And x changes depending on the texture you're painting on and where on that texture it is. See attachment.
Anyway the Aiur tileset was unusable because of issue above, so I decided to use Shakuras instead. All the textures have the same problem (tried WoL map though, textures blended perfectly), but the effect was less problematic on shakuras. I believe we may have encountered this same thing with Mar Sara back in HotS, but whatever. The new doodads, especially the grass, are cool. When I get more time I will make better maps with lots of grass, vines and stone.
Hell, maybe I'll go back to that overgrown lab I made a year or two ago and grass it up.
I am currently working on updating my All Doodad project and the website once i finished making the picture. I must say, that there are many freaking OP-Mega-Awesome doodads about Aiur and the protoss structures. Nothing can stand against LotV new protoss stuff not even WoL and HotS combined. it's just so GOOOOD. Remember the video with Artanis and Kuldare, well, there is a view of Aiur and this could be possible to recreate. There are so many new protoss structure... I was mind blown when going through these... Losing so much time just because i was starring at them and look like a Zombie looking at a piece of meat. I just can't wait to finish the All Doodads and then play with all the new assests, this is INCREDIBLE. I'm just so freaking thrilled you have no idea.
I wished i'd give it a try for Aiur, but... I kind of spent 7 hours in the editor already working on the All Doodads... I'm at 301 pictures made... and the scroll bar tells me I'm like 1/3 of the list. So meh. MORE EPIC STUFF AHEAD :D Aw yeah!!!
Looks good! I saw the green circle within the first 2 sec of looking at it, but thats fine... xD I very like the pile of rocks and the rocky cliffs going into the water. I feel like there could have been a bit more temple references than in the far back. Like, maybe textures, bricks, broken pillars or minor stuff lost under the vegetation. But overall that really cool.
Not just this, but the cliffs are also hidden - That's the LotV feature that allowed them to make both the bridge on the first Aiur Comeback mission, the destroyed zerg-ridden sections, as well as the 'platform pillars' close to the first Ma'lash guardian in the first Alarak mission. Though I'll admit, it takes a lot of work to make it look good and cohesive, to mask all the 'black squares'.
/edit, I'm working on a mini-temple of sorts, more like a shrine, that's close to the city entrance. But you'll see it only when it's done. :)