Its supposed to look like post LOTV, still abandoned, but I didn't wanna throw Zerg infestation all over to make it easier for people who want to use this is a campaign setting to layout how they want the story to progress and if they don't want infestation, it wont need to be removed.
I like it. I know that its staying true to the original map. But I think that when remaking things, it should also be focused on the current way of playing starcraft. And I am also missing a bit more details. Otherwise the layout is pretty good.
Yea, the current SC gameplay might not be exactly great for this map as Protoss, that said, I wanted to use this map eventually to create a Terran Mini Mission, where Raynor sends a force to assist the protoss secure Aiur from the remaining Zerg who are abandoned by the swarm in Old Antioch, in honor of his friend Fenix. (THE REAL FENIX DAMN IT NOT THAT STUPID ROBOT....*coughs and adjusts my collar*) right, anyway as I was saying :3 It would prob end up just being a one off mission and would be kinda fun.
Just need to learn data editor to create a few unique units for the mission to make it interesting to play, and then learn the new trigger system.
So I added the bridges, For some reason I was thinking way to complex to make the briidges, so I just added Terrain cliffs via the temple option and I like it, Again, it is keeping to the source material.
So to satisfy some boredom, and to waste time, I remade the Temple of Antioch from SC1 using the new LOTV tilesets.
Check it out and give me some feedback guys.
PROJECT LINK
Its supposed to look like post LOTV, still abandoned, but I didn't wanna throw Zerg infestation all over to make it easier for people who want to use this is a campaign setting to layout how they want the story to progress and if they don't want infestation, it wont need to be removed.
I like the idea of revamping Mass Recall with all the new assets. Will be fun to play for a third time.
I like it. I know that its staying true to the original map. But I think that when remaking things, it should also be focused on the current way of playing starcraft. And I am also missing a bit more details. Otherwise the layout is pretty good.
Yea, the current SC gameplay might not be exactly great for this map as Protoss, that said, I wanted to use this map eventually to create a Terran Mini Mission, where Raynor sends a force to assist the protoss secure Aiur from the remaining Zerg who are abandoned by the swarm in Old Antioch, in honor of his friend Fenix. (THE REAL FENIX DAMN IT NOT THAT STUPID ROBOT....*coughs and adjusts my collar*) right, anyway as I was saying :3 It would prob end up just being a one off mission and would be kinda fun.
Just need to learn data editor to create a few unique units for the mission to make it interesting to play, and then learn the new trigger system.
@Zeoinx: Go
Oh that does sound like a great idea! If you are interested, i might be able to help a bit. This is some similar stuff that I've done http://www.sc2mapster.com/maps/ancient-protoss-temple/
THEY LIKE IT, THEY REALLY REALLY LIKE IT!
So I added the bridges, For some reason I was thinking way to complex to make the briidges, so I just added Terrain cliffs via the temple option and I like it, Again, it is keeping to the source material.
Project Link
Just download the one that is Ver 01B for the bridged version.
This does looks good.