So I've been trying to work this out for a while and haven't had any luck because I suck with the terrain editor.
How do you fix this sort of weird shading on ramps? It looks hideous and is independent of the texture.
EDIT: Another example with more obvious texture clipping, though this one could just be because they're horizontal/vertical ramps which SC2 seems to hate.
Have you tried using the smooth tool under Raise/Lower textures? I seem to recall sometimes that can smooth out oddness at connecting points between cliffs and slopes.
I think it's just a bug with the lighting engine, possibly to do with the space platform environment if it doesn't occur elsewhere. I've gotten around it for now with convenient doodad placement.
For the shading: I'd play with the lighting settings. For the clipping: that only exists because you put a ramp in a way it's not supposed to be placed. There should be at least one more 'tile' between the cliff and where the ramp starts. You'd get the same if you tried to put a ramp around and inwards going corner. It's a bit hard to explain from my phone, but hopefully you get the idea.
Edit: I think so, actually. Looking at your picture again I'm not 100% sure anymore. Either way, a simple fix is to put a 'cliff gap filler' doodad over it.
So I've been trying to work this out for a while and haven't had any luck because I suck with the terrain editor.
How do you fix this sort of weird shading on ramps? It looks hideous and is independent of the texture.
EDIT: Another example with more obvious texture clipping, though this one could just be because they're horizontal/vertical ramps which SC2 seems to hate.
Have you tried using the smooth tool under Raise/Lower textures? I seem to recall sometimes that can smooth out oddness at connecting points between cliffs and slopes.
@Kanitala: Go
Just tried and it doesn't fix it.
I think it's just a bug with the lighting engine, possibly to do with the space platform environment if it doesn't occur elsewhere. I've gotten around it for now with convenient doodad placement.
For the shading: I'd play with the lighting settings. For the clipping: that only exists because you put a ramp in a way it's not supposed to be placed. There should be at least one more 'tile' between the cliff and where the ramp starts. You'd get the same if you tried to put a ramp around and inwards going corner. It's a bit hard to explain from my phone, but hopefully you get the idea.
Edit: I think so, actually. Looking at your picture again I'm not 100% sure anymore. Either way, a simple fix is to put a 'cliff gap filler' doodad over it.
I hope that's not a LotV tileset that got spoiled for me.
Don't worry, it's a custom one.