That, is, going, well! But, perfection is not aquired yet. I like the Crate addition in the first picture and the marine in background. However, you changed a little the lighting and lost the bright blue from the old version. Now it's all grey-ish... What about some other scientists in the background? Could something like lines on the ground or whatever, could fill the blank part on bottom right? A suggestion I am thinking is adding the blue cables ( I don't remember the name -_- It was like gate control cable or something, but I can't find it...) at the ceilling. That would add some effect to the ceilling instead of just black.
For the second picture, that little addition to the left is all that was needed. Maybe you could add some cables to the ceilling. Another suggestion is adding some effect such as maybe smoke rising from under the character, or slight fog floating over the ground, or pipe blowing air... you know, just a little more atmosphere. Maybe some doodads with a light on it...or ceilling lights (could also be broken). Ummm... Also, how does the character interact with the thing he is facing. Maybe a computer or a screen addition could be interesting?
For the third picture... it's awesome. Much much much better. I wish the planet would have some brighter colors though like in the old version. And the background we see through the windows is weird. But that is not technically possible to fix. I don't know what to say more... epic.
Fourth picture is more interesting like this, clean, the planet and univers behind... all good. I just feel the ship to lack lights on it... But it's fine.
Fifth one, I like both versions, but I tend to prefer the clean one. It's just really nice.
Wow. I'm impressed about all the small details. I'm cycling through the pictures and... I don't see any major issue. That's exacly the kind of terrain that I love. Terrains that just by looking at them, they are telling a story. And your terrain is telling a long story about people living on an arid planet where they find their water underground through pipes, the cliffs are tall, the wind is powerfull and breaks the solar panel, they have few animals, they hope for their field to survive... you can say alot about it.
There are few details that bugs me. First one is the fence scale. When you look at 6th picture with the guy on the balcony, the fence looks huge and the guy could probably pass through it... Also, at the same place, I would add at least some fence post angled to fake holding the balcony. Right now it's pretty much floating. In picture 3, next to the barrils and sandbags, I feel like pieces of destroyed vehicule or something else, tires, whatever, could fit well there. Maybe even the platform truck.
Other than that, I really don't know. You used the cliffs really well. Generally, cliffs in terraining looks bad by themself, but in your terrain, they fit really well. Maybe more rocks here and there, the road more destroyed, a 3th water thing but broken would be nice. Maybe the roof a bit more detailed would be great. The white tube do not fit super well. More doodads there could be great. I am thinking of pipes over the field to blow water automaticly...
Anyway, this is a really nice terrain! Oh and the moon is awesome.
I will probably not finish my terrain sadly :( But I am working hard on getting my doodad project complete. And... I found something interesting out of subject of this contest, but still funny... The "Deadman's port Grid Floor" doodads has this... Anyone has a clue of the reference?
Oh and I "discovered" that the decals variations are named.
A lot of your complaints seem to revolve around the lighting, which was simply a mistake. I forgot to reset it to the interior lighting instead of the exterior lighting. I can upload screenshots with the proper lighting somewhat later.
No problem. Lighting is what you see, without lighting, it's black. So it's the most important thing ;) And when I say doodad light, it's not omni light or stuff that are just a light, I am talking about doodad that has some small illuminated part in them. Anyway... xD It's still a really good terrain no matter what.
About my doodad project, I'm at 376 pictures done which is like about 390 doodads. That is around +/- 20%. I don't know the exact number. There are so many doodads. And honestly, I'm really happy how it looks...it's just a long process. Placing the doodads in way you see them all, taking the screenshot, opening the picture, saving under the doodad name, remove all doodads, repeat.
It is soooooo much easier to search than what it currently is. I'm sure alot of people will like that and I'm suprised no one has done it... maybe is it too much patience work? Not for me.
Once all pictures will be done, I want to edit them with photoshop and add their name into the picture. Then I also want to do some "All in one" huge pictures, and maybe even printable version if anyone wants that.
Here are some edits, and with correct lighting. The second one also already had a console in it, though it wasn't terribly evident so I added another one on the balcony itself. Also, part of the reason why the new space backgrounds look a bit better was that I found that I had had two overlapping skyboxes, which made the whole thing look rather awkward.
Further speaking about your cliffs, I would personally recommend that you cover the cliffs in hand-placed rocks instead, or use some of the new HotS cliff doodads. It just makes them look much more diverse and have more depth than the default cliffs.
It's up to you ;) But of course there is always things to tweaks and to add / remove. ;)
Maybe "Space Platform Cliff Lights" could be interesting ;)
Edit: I am now at 600 pictures... I've been doing that all day... But I'm close to finish all the doodads (exept HotS ones) The HotS part has a bunch too... I still wonder how I am going to share it... Like, should I make a downloadable image pack so the people can search through the pictures via their explorer, or should I make huge pictures and post them on the internet, or should I make huge pictures divided into categories (like my 2 years old example), or should I make a forum page where you can click the pictures and have a higher resolution, or should I make it an asset and put all the pictures in there...
Say, are you ever going to replace that Mozared portrait?
Also, I've been playing around with the lighting inside the bridge, as it would stand to reason that some amount of light would make in in through those windows.
Why should I remove that portrait? It's awesome, isn't it?
That lighting is quite special... It really feels like the sunrays are entering by the windows... It's really looking like sun light. However, you're next to a volcanic planet... Arghhh... I don't know...It's getting too epic for me. All you could add is some details here and there, but you got it.
Um, no I didn't went back to the thread. That's sad that fun is over =( Mozared had thousands of little sons for a while, now he is back alone xD
Interesting, keep going and you'll get the few % to reach 99,99% perfect... as nothing is perfect. You know what would be interesting? Just a short scene with voice acting and few camera movement. That would be funny.
There is a wind effect, just very hard to see, if I made the exposure any higher you wouldn't see anything. As for fire, it makes it look alive, I want dead.
I wanted to do melted things using HDR but I wasn't sure how to colour them properly to fit with the current golden brown.
If you want it to look dead, why is there a marine on his feet? Anyway, I'm sure you could add some more details ;)
-
Now I want all the maps to add this to the future WTE video recap. I'll be trying to add some moving scenes here and there and terrain like the ones that have been post in the last days are awesome. xD
Haven't finished filling the map yet, or changing the lighting/skybox for that matter, but here's a quick screenie (hopefully I can finish it before the deadline!).
Bear in mind that this is still a very, very early WIP:
I very like the concept and the angle of view. At this distance, the "base" doesn't need to be super detailled, but the background surely does need a bit more details than that. =P Once that is finished, I'm sure it would look great! =P
Something you will definitely want to deal with before it's too late is the water at the map bounds. Other than that, I'm really liking how the general look and composition of the terrain is so far.
Well, just make everything smaller and the texuvset to like 20 and you're good to go. The only thing that would change is the number of triangle you can change about the cliff heigh, it would only reduce the details on that side, but probably not really visible as it is much more visible on much lower scale map.
@ScrinKing: Go
Oh, so maybe more fire? more bright light? more Bloom Threshold? maybe even melted things? Barril explosion? overheating things? wind effect?
@Nebuli2: Go
That, is, going, well! But, perfection is not aquired yet. I like the Crate addition in the first picture and the marine in background. However, you changed a little the lighting and lost the bright blue from the old version. Now it's all grey-ish... What about some other scientists in the background? Could something like lines on the ground or whatever, could fill the blank part on bottom right? A suggestion I am thinking is adding the blue cables ( I don't remember the name -_- It was like gate control cable or something, but I can't find it...) at the ceilling. That would add some effect to the ceilling instead of just black.
For the second picture, that little addition to the left is all that was needed. Maybe you could add some cables to the ceilling. Another suggestion is adding some effect such as maybe smoke rising from under the character, or slight fog floating over the ground, or pipe blowing air... you know, just a little more atmosphere. Maybe some doodads with a light on it...or ceilling lights (could also be broken). Ummm... Also, how does the character interact with the thing he is facing. Maybe a computer or a screen addition could be interesting?
For the third picture... it's awesome. Much much much better. I wish the planet would have some brighter colors though like in the old version. And the background we see through the windows is weird. But that is not technically possible to fix. I don't know what to say more... epic.
Fourth picture is more interesting like this, clean, the planet and univers behind... all good. I just feel the ship to lack lights on it... But it's fine.
Fifth one, I like both versions, but I tend to prefer the clean one. It's just really nice.
@Cacho56: Go
Wow. I'm impressed about all the small details. I'm cycling through the pictures and... I don't see any major issue. That's exacly the kind of terrain that I love. Terrains that just by looking at them, they are telling a story. And your terrain is telling a long story about people living on an arid planet where they find their water underground through pipes, the cliffs are tall, the wind is powerfull and breaks the solar panel, they have few animals, they hope for their field to survive... you can say alot about it.
There are few details that bugs me. First one is the fence scale. When you look at 6th picture with the guy on the balcony, the fence looks huge and the guy could probably pass through it... Also, at the same place, I would add at least some fence post angled to fake holding the balcony. Right now it's pretty much floating. In picture 3, next to the barrils and sandbags, I feel like pieces of destroyed vehicule or something else, tires, whatever, could fit well there. Maybe even the platform truck.
Other than that, I really don't know. You used the cliffs really well. Generally, cliffs in terraining looks bad by themself, but in your terrain, they fit really well. Maybe more rocks here and there, the road more destroyed, a 3th water thing but broken would be nice. Maybe the roof a bit more detailed would be great. The white tube do not fit super well. More doodads there could be great. I am thinking of pipes over the field to blow water automaticly...
Anyway, this is a really nice terrain! Oh and the moon is awesome.
Working on projects:
I will probably not finish my terrain sadly :( But I am working hard on getting my doodad project complete. And... I found something interesting out of subject of this contest, but still funny... The "Deadman's port Grid Floor" doodads has this... Anyone has a clue of the reference?
Oh and I "discovered" that the decals variations are named.
Working on projects:
@Scbroodsc2: Go
A lot of your complaints seem to revolve around the lighting, which was simply a mistake. I forgot to reset it to the interior lighting instead of the exterior lighting. I can upload screenshots with the proper lighting somewhat later.
@Nebuli2: Go
No problem. Lighting is what you see, without lighting, it's black. So it's the most important thing ;) And when I say doodad light, it's not omni light or stuff that are just a light, I am talking about doodad that has some small illuminated part in them. Anyway... xD It's still a really good terrain no matter what.
About my doodad project, I'm at 376 pictures done which is like about 390 doodads. That is around +/- 20%. I don't know the exact number. There are so many doodads. And honestly, I'm really happy how it looks...it's just a long process. Placing the doodads in way you see them all, taking the screenshot, opening the picture, saving under the doodad name, remove all doodads, repeat.
It is soooooo much easier to search than what it currently is. I'm sure alot of people will like that and I'm suprised no one has done it... maybe is it too much patience work? Not for me.
Once all pictures will be done, I want to edit them with photoshop and add their name into the picture. Then I also want to do some "All in one" huge pictures, and maybe even printable version if anyone wants that.
Working on projects:
@Nebuli2: Go
Your theme reminds me of Mass Effect 3 Intro. Looks cool
@Scbroodsc2: Go
Here are some edits, and with correct lighting. The second one also already had a console in it, though it wasn't terribly evident so I added another one on the balcony itself. Also, part of the reason why the new space backgrounds look a bit better was that I found that I had had two overlapping skyboxes, which made the whole thing look rather awkward.
@Cacho56: Go
Further speaking about your cliffs, I would personally recommend that you cover the cliffs in hand-placed rocks instead, or use some of the new HotS cliff doodads. It just makes them look much more diverse and have more depth than the default cliffs.
@Nebuli2: Go
Pretty good I must say. You are now ready to do the next WTE xD
Working on projects:
@Scbroodsc2: Go
There may still be a few more little edits before the deadline.
@Nebuli2: Go
It's up to you ;) But of course there is always things to tweaks and to add / remove. ;)
Maybe "Space Platform Cliff Lights" could be interesting ;)
Edit: I am now at 600 pictures... I've been doing that all day... But I'm close to finish all the doodads (exept HotS ones) The HotS part has a bunch too... I still wonder how I am going to share it... Like, should I make a downloadable image pack so the people can search through the pictures via their explorer, or should I make huge pictures and post them on the internet, or should I make huge pictures divided into categories (like my 2 years old example), or should I make a forum page where you can click the pictures and have a higher resolution, or should I make it an asset and put all the pictures in there...
Any idea?
Working on projects:
@Scbroodsc2: Go
Say, are you ever going to replace that Mozared portrait?
Also, I've been playing around with the lighting inside the bridge, as it would stand to reason that some amount of light would make in in through those windows.
@Nebuli2: Go
Why should I remove that portrait? It's awesome, isn't it?
That lighting is quite special... It really feels like the sunrays are entering by the windows... It's really looking like sun light. However, you're next to a volcanic planet... Arghhh... I don't know...It's getting too epic for me. All you could add is some details here and there, but you got it.
Working on projects:
@Scbroodsc2: Go
It is awesome, although we were supposed to remove the portraits on May 2nd, if you read that thread.
I've tried making the background a bit clearer and added a few more details around the ship.
@Nebuli2: Go
Um, no I didn't went back to the thread. That's sad that fun is over =( Mozared had thousands of little sons for a while, now he is back alone xD
Interesting, keep going and you'll get the few % to reach 99,99% perfect... as nothing is perfect. You know what would be interesting? Just a short scene with voice acting and few camera movement. That would be funny.
Working on projects:
@Scbroodsc2: Go
There is a wind effect, just very hard to see, if I made the exposure any higher you wouldn't see anything. As for fire, it makes it look alive, I want dead.
I wanted to do melted things using HDR but I wasn't sure how to colour them properly to fit with the current golden brown.
@ScrinKing: Go
If you want it to look dead, why is there a marine on his feet? Anyway, I'm sure you could add some more details ;)
-Now I want all the maps to add this to the future WTE video recap. I'll be trying to add some moving scenes here and there and terrain like the ones that have been post in the last days are awesome. xD
Working on projects:
Haven't finished filling the map yet, or changing the lighting/skybox for that matter, but here's a quick screenie (hopefully I can finish it before the deadline!).
Bear in mind that this is still a very, very early WIP:
@sgtnoobkilla: Go
I very like the concept and the angle of view. At this distance, the "base" doesn't need to be super detailled, but the background surely does need a bit more details than that. =P Once that is finished, I'm sure it would look great! =P
Working on projects:
@sgtnoobkilla: Go
Something you will definitely want to deal with before it's too late is the water at the map bounds. Other than that, I'm really liking how the general look and composition of the terrain is so far.
Patrolling along an Aegean cove...
Sigh, if only 512x512 maps were possible. Making epic rolling hills are impossible with such small dimensions.
@sgtnoobkilla: Go
Well, just make everything smaller and the texuvset to like 20 and you're good to go. The only thing that would change is the number of triangle you can change about the cliff heigh, it would only reduce the details on that side, but probably not really visible as it is much more visible on much lower scale map.
Working on projects: