Is it possible to have 2 different textures for water and/or 2 different height levels of water in a map?
My campaign map starts in Bel'Shir and then... something happens... and the player wakes up in a new area (different part of the map) where I want to have a different texture on the water at least - and if possible a different height level. (I can work around that if not possible though)
The 2nd part of the map isn't long enough to demand its own map - that's why I'm having it happen all in one. If it's not possible - it's not the end of the world... I just couldn't make it happen with my tweaking.
Never had the issue you have described. Also you can use triggers to raise/lower water levels so you can swap them around each other like in the wol valerian mission 2b in section4.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Remember that you can also use altenative settings for same water "blocks" placed in editor. You can also duplicate any water, Bel'Shir for example and set same looking water on different parts of map with different height. For example you can place height +10 water on high cliffs and +3 water on bottom of deep holes. Base height is 8 in default.
Note that you can have only one type of water "block" in terrain. So as far as I know you can't place two different water blocks on same square. For example placing Char water on same block that already has some other water is replaced.
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Did some testing and attached map and screenshot for you.
Thanks all - fishy I actually followed that tutorial a year or so ago and it was giving me the problems then... I'm guessing user-error. I haven't gotten around to working on the water since the last post, but I'll report back here when I do.
Thanks again everyone!
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Is it possible to have 2 different textures for water and/or 2 different height levels of water in a map?
My campaign map starts in Bel'Shir and then... something happens... and the player wakes up in a new area (different part of the map) where I want to have a different texture on the water at least - and if possible a different height level. (I can work around that if not possible though)
The 2nd part of the map isn't long enough to demand its own map - that's why I'm having it happen all in one. If it's not possible - it's not the end of the world... I just couldn't make it happen with my tweaking.
Thanks in advance!
yes you can use several different types of water. just click on it and put it on the map
Huh, anytime I click on a new water type, it would change all of my existing water on the map... Same went for editing their height.
Is there a checkbox somewhere or something like that?
Thanks!
@Detective221: Go
I've never seen a checkbox for it (I just went and looked to be sure). It should just work.
Unfortunately, I've never seen it work the way you describe, so I can't offer any suggestions.
@Telthalion: Go
Thanks, I'll give it a try tonight!
And I'm working on the achievement in your sig... ;D
Never had the issue you have described. Also you can use triggers to raise/lower water levels so you can swap them around each other like in the wol valerian mission 2b in section4.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Remember that you can also use altenative settings for same water "blocks" placed in editor. You can also duplicate any water, Bel'Shir for example and set same looking water on different parts of map with different height. For example you can place height +10 water on high cliffs and +3 water on bottom of deep holes. Base height is 8 in default.
Note that you can have only one type of water "block" in terrain. So as far as I know you can't place two different water blocks on same square. For example placing Char water on same block that already has some other water is replaced.
- -
Did some testing and attached map and screenshot for you.
I was looking through the tutorial page in my signature and I found this. It has some things about multi-level water in it. Hope it is useful.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Thanks all - fishy I actually followed that tutorial a year or so ago and it was giving me the problems then... I'm guessing user-error. I haven't gotten around to working on the water since the last post, but I'll report back here when I do.
Thanks again everyone!