I am currently fidgeting with the HOTS editor and trying to make a futuristic city map. So far I have made a room and a bridge/walkway, any feedback would be appreciated.
ATTACHMENTS
Screenshot2013-04-06_09_48_40.jpg
Screenshot2013-04-06_09_48_58.jpg
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The room: are the walls supposed to be "walls in a spaceship" or room walls built by cliffs? Personally I would try to color all the walls with the same color and skip the blue shield pieces + mixing different types of wall (dark ones and light ones). Instead I would make some buildings "black/orange" and others "golden protoss" I like the contrast with the floor, its really nice for the eye. With the dark wall-pieces I would probably choose a darker floor theme, and keep the golden floor with the protoss.
The bridge: I would move the glowing line to the edges, it interferes a little with unit movement.
Playing around with light-regions early can make wonders to textures!
I am currently fidgeting with the HOTS editor and trying to make a futuristic city map. So far I have made a room and a bridge/walkway, any feedback would be appreciated.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The room: are the walls supposed to be "walls in a spaceship" or room walls built by cliffs? Personally I would try to color all the walls with the same color and skip the blue shield pieces + mixing different types of wall (dark ones and light ones). Instead I would make some buildings "black/orange" and others "golden protoss" I like the contrast with the floor, its really nice for the eye. With the dark wall-pieces I would probably choose a darker floor theme, and keep the golden floor with the protoss.
The bridge: I would move the glowing line to the edges, it interferes a little with unit movement.
Playing around with light-regions early can make wonders to textures!
Considering both are doodads with no terrain whatsoever. They are meant to be more like space station pods.
Yeah maybe I will dump the shields.
Maybe I will dim/shrink the beam.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg