been looking all around for a tutorial about it... found nothing to really help fully as to how to make Terrain objects work. I went to the Heart of the Swarms campaign map that held them, to find information as to how it works... I was left clueless still. Will try to look deeper in as to how to implement it, but...
Right now, I am trying to make the Umojan Catwalks work, without lifting the terrain. They did so in the campaign, and there are bridges that allow this in Terrain Objects. So *shrug* been trying to do the same.
The first object I am right now trying to make work, is the 6 x 6 Doodad Prop called "Umojan Lab Catwalk Section 45 Left Medium" into a bridge. The height code of the Terrain Object borrowing such model follows as such:
ABBAAA
BBBBAA
BBBBBA
ABBBBB
AABBBB
AAABBA
The height coding reflects the unit squares that a unit is able to walk onto such platform, so I know the height is right in that scale. The As are the 0 height level 0s, and the Bs are the height level 1s. That means the path of A would be below ground level, with B being the first ground level (with C being the second ground height, and D being third). The catwalk is made to be the same level as the standard ground level in all but the gaps of the doodad object. Followed that thus far.
Right now, the object is not loading the doodad model it has in the Data. That's one problem; the Terrain Object is only a standard point with a 6x6 border. Right now the object seems to not load the doodad model whatsoever. Trying to find out why that is...
I also have a concern in mind: The catwalks are very small in size. What's worse, the campaign "Back in the Saddle" uses these Doodad Catwalks for the player to openly move on... but they are not Terrain Objects. There is no seen cliff under it... I'm trying to figure out how they have made such catwalks to work. Hopefully I will figure this out soon, but there seems to be no real tutorial for bridges... the Blizzard Tutorial was too cheap to explain bridges, instead raising a cliff with a road. Thanks Blizzard.
I'll play with it a little... trying to make the catwalks work is annoying, after two hours.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Just discovered that you just had to set it up... that, and ignore replacement requirements, it seems. Made a bridge using multiple catwalk pieces. Worked just fine.
Thank you for the advice. Made the bridge fit across an empty cavern. Seems less complicated than the tutorials advised about bridges.
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been looking all around for a tutorial about it... found nothing to really help fully as to how to make Terrain objects work. I went to the Heart of the Swarms campaign map that held them, to find information as to how it works... I was left clueless still. Will try to look deeper in as to how to implement it, but...
Right now, I am trying to make the Umojan Catwalks work, without lifting the terrain. They did so in the campaign, and there are bridges that allow this in Terrain Objects. So *shrug* been trying to do the same.
The first object I am right now trying to make work, is the 6 x 6 Doodad Prop called "Umojan Lab Catwalk Section 45 Left Medium" into a bridge. The height code of the Terrain Object borrowing such model follows as such:
ABBAAA
BBBBAA
BBBBBA
ABBBBB
AABBBB
AAABBA
The height coding reflects the unit squares that a unit is able to walk onto such platform, so I know the height is right in that scale. The As are the 0 height level 0s, and the Bs are the height level 1s. That means the path of A would be below ground level, with B being the first ground level (with C being the second ground height, and D being third). The catwalk is made to be the same level as the standard ground level in all but the gaps of the doodad object. Followed that thus far.
Right now, the object is not loading the doodad model it has in the Data. That's one problem; the Terrain Object is only a standard point with a 6x6 border. Right now the object seems to not load the doodad model whatsoever. Trying to find out why that is...
I also have a concern in mind: The catwalks are very small in size. What's worse, the campaign "Back in the Saddle" uses these Doodad Catwalks for the player to openly move on... but they are not Terrain Objects. There is no seen cliff under it... I'm trying to figure out how they have made such catwalks to work. Hopefully I will figure this out soon, but there seems to be no real tutorial for bridges... the Blizzard Tutorial was too cheap to explain bridges, instead raising a cliff with a road. Thanks Blizzard.
I'll play with it a little... trying to make the catwalks work is annoying, after two hours.
set their height, as long as it connects to the cliff its footprint ensures they can be walked on
you know how to set the height ?
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go
Yeah, played with Doodads before.
Just discovered that you just had to set it up... that, and ignore replacement requirements, it seems. Made a bridge using multiple catwalk pieces. Worked just fine.
Thank you for the advice. Made the bridge fit across an empty cavern. Seems less complicated than the tutorials advised about bridges.