Last week we went for beauty. This week, let's flip it around. Show us your best murder—maybe it's in process, maybe it's already happened, or if you're really clever, maybe you can capture it in planning. Whatever your approach, we're looking forward to seeing it!
My first time contributing to this forum, much less a WTE.
As a side note I'm working on the first mission for custom campaign called The Embers of Eternity which takes place 6 years after the End War.
All I'm gonna say.
ANYWAY! Some backstory on this image.
Although Arcturus' tyrannical reign is long gone, corruption is still rampant among lower ranking officials in the Dominion.
Some say that an unknown group of terrorists pay off the officers in charge of security of Dominion cities to turn a blind eye to their crimes.
I am not proud of what you can see from the camera's perspective, seeing the entire thing, the two Dominion Marines are actually arresting a civilian for speeding. I am also a little bit annoyed at how visible the Spectre is in the scene, like holy shit civvies just look to your left and you see him, but regardless he had to be that visible because if I had covered him from public view you wouldn't have been able to see the arresting scene in the background.
Here is the full map.
Wow. You might be new to the WTEs, but you are not new to terraining for sure. This scene is quite interesting and has alot of story telling at first sight which is awesome and very good. You might not like the camera angle, well, I like it because in general in cinematic, screenshots, and everything, you rarely see ground perspective of a scene. Here it's like if the camera view was in fact someone like the other civilans dead nearby, but that someone from whom you look is still alive and looking at the far scene hoping that they just think he is dead to be able to get away. In this shot there is so much story telling...!
From a terraining quality perspective, you did well too. The scale of things works. The use of metal walls blured by the camera makes a great background. The flag well positionned to situate where we are. The point of view is limited to the point where even I, can't recognize every doodads you used. This is good because it forces the mind to focus on what you see and not what you know about what you see. An example is the thing in the middle of the screen that does "nnnnnnnnn" visually. I like the mix of garbage on the left. On the right though, it's hard to see it as a garbage bag, if you want it to be garbage, maybe put a few things on this side as well so it's not just doing a straight line as well with the floor. I like the position of the death symbol on the garbage can on the right. It evokes death, and you see dead in front of you and you see eventually dead people in the back. The whole scene is all about death.
I just opened the map to see how it's made. I don't understand why the civilan in front of the spectre is "in" the garbages, like if it was running away from something but, there are no places from where he would be coming? I see as well that there is much more garbage in the map than in the screenshot. So it's just a question about slight arrangement. I was wondering what was the white thing on the right and I only recognized it when loading the map. Maybe if it was slightly angled on the trash to see a little bit more of it would help understanding what it is. You could put other stuff in the trash like lights, chairs, tables, and any other doodads that could fit in. To make them look broken just put them angled mixed with other stuff on and under it.
The "Cable Light" doodad you use for lighting to me feels a little bit un-natural. It adds some effects to the screenshot, but to the terrain when looking at it, it feels weird. What if the lightsource was something else? Like lights on buildings or maybe even more related to the scene, what if the civilan were actually burning the trash in the metal thing and it was creating an orange-ish light through the blue-ish terrain?
Little point here about the camera depth of field, you got it nice, but the characters in front are too much blurred to the point where you can follow the line the editor creates for blurred stuff. Personnaly, I put the depth of field amount to 100% then I try to set it up and if I need I lower it at the end. I tried getting a better DoF keeping the same focus, check the attachment.
All in all this is a great scene, well done, and welcome!
Alright, I recorded me working on this WTE for a timelapse video, but my vegas extension to play a video in x10 just ended its trial. So I can't do much about it, and it's not fault of trying whatever I could.
Anyway, here is the result in pictures. I wanted a double stairs design with something very gory. I think it's not so bad.
Yeah, it looks a bit silly in the editor, but he isn't supposed to be running, since it freezes the animations at random times it is supposed to look like he is cowering, I find it funny because sometimes the civilian being arrested looks like he is leaning up against his car, waiting to be arrested just like in real life!
As for your picture, wow. This scene is remarkably well done, especially that staircase leading to the upper level, that must've taken a lot of time to do.
In regards to the story of the picture I think it is okay, but there is no context to who did this, this is far too gory to be the works of Terrans, but you never know, this is about murder after all!
EDIT: As a side note, I haven't seen anybody else but me use the Dumpster prop (the one you see in the first mission of WoL) turned on its side as a matress before, it would suit well for a theme about squalor.
The context is only a little glimpse that you must catch in order to understand... Who said it was a murder done by "terran"? If you look close enough, "something" did this... all those claws everywhere, something happened there and specefically attacked all those people... why? No one will ever know. Who did this? No one will ever know. But one thing sure, it's not terran.
The whole terrain took 2h15 min. The stairs are the first thing I did in the terrain because it was the core of my idea and I needed to know if it would work. When I saw how it turned out, I added the barriers and started expanding around. I did not complete the whole interior as this is just a specefic scene and not a playable map or a cutscene.
The theme is "Murder" not (yet) "Merry christmas" haha. I think it's one of the most gory terrain I ever did. I'm quite proud of the stairs though, they look great. I really have to find a video editing program to do the x10 speed for timelapse. You would see the whole creation from nothing to that. It's always interesting to see a terrain evolve into something greater.