Per QueenGambit's map making tradition (where I revisit old project notes and start working on a map then loose interest and play another game), I found an online flowchart I used to work on. It is called: Lucidchart http://www.lucidchart.com
Lucidchart is a free online flowchart maker. This can be useful for
- General campaign story planning
- Custom tech tree development
- Map terrain organizing
Here is an example of what I used it for:
In the picture above, I created several grey hallow boxes that represent different levels. Then I designated specific shapes for points of interest (Player Spawn, Enemy Main spawn, NPC base, etc). Next, I used arrows to represent ground/air pathing. What do you guys think?
Per QueenGambit's map making tradition (where I revisit old project notes and start working on a map then loose interest and play another game), I found an online flowchart I used to work on. It is called: Lucidchart http://www.lucidchart.com
Lucidchart is a free online flowchart maker. This can be useful for
- General campaign story planning
- Custom tech tree development
- Map terrain organizing
Here is an example of what I used it for:
In the picture above, I created several grey hallow boxes that represent different levels. Then I designated specific shapes for points of interest (Player Spawn, Enemy Main spawn, NPC base, etc). Next, I used arrows to represent ground/air pathing. What do you guys think?
I like it! And it's got a great name. I tend to do this work on paper, but this could be much better.