Alright... based on what I did when this thread was new, without really refreshing my memory on anything first:
You have to open the appropriate .mpq within your WoW files. This depends on which textures you're after (either art.mpq or one of the expansion mpqs).
Set MPQ Editor's file mask to .blp to filter out the stuff that isn't textures. (See attached image)
Once you have all your files selected, export them from the file menu.
At this point you need a couple other things:
- Some form of .blp to .tga converter (Google should give you some choices)
- Some form of .dds converter (I use nVidia's Photoshop plugin, some people use GIMP - Again, Google should give you several options)
[Also note that SC2 can read .tga files, making this last one optional - but it's generally considered "proper" to use .dds]
For the texture to work properly in SC2 you also need to generate a normal map. I use the same nVidia Photoshop plugin I mentioned above, again I recommend Google for alternatives. Basically, you convert the texture to greyscale and run it through the Normal Map filter, with any tweaks you decide it needs to look right at the end.
There's some funky conversion you have to do on your normal maps to make them work properly in SC2, but it's been so long since I messed with it I really don't remember what's involved. I found it on sc2mapster though, so a bit of searching should shed some light.
Eventually you'll end up with YourTextureName.dds for the texture and YourTextureName_n.dds for your normal map. Import these into the SC2 editor with the Import Manager, then create a custom Texture and Terrain Texture Set in the data editor using your imported textures.
Now do loadaeron
What program are you using to extract the tilesets?
@trexranger: Go
Wow. This was a long time ago, I forgot I even made this.
But to your question: I used MPQ Editor to extract the textures.
Are there any tutorials on how to use it because it doesn't display the textures nor have i figured out how to export/import into sc2?
@trexranger: Go
Alright... based on what I did when this thread was new, without really refreshing my memory on anything first:
You have to open the appropriate .mpq within your WoW files. This depends on which textures you're after (either art.mpq or one of the expansion mpqs).
Set MPQ Editor's file mask to .blp to filter out the stuff that isn't textures. (See attached image)
Once you have all your files selected, export them from the file menu.
At this point you need a couple other things:
- Some form of .blp to .tga converter (Google should give you some choices)
- Some form of .dds converter (I use nVidia's Photoshop plugin, some people use GIMP - Again, Google should give you several options)
[Also note that SC2 can read .tga files, making this last one optional - but it's generally considered "proper" to use .dds]
For the texture to work properly in SC2 you also need to generate a normal map. I use the same nVidia Photoshop plugin I mentioned above, again I recommend Google for alternatives. Basically, you convert the texture to greyscale and run it through the Normal Map filter, with any tweaks you decide it needs to look right at the end.
There's some funky conversion you have to do on your normal maps to make them work properly in SC2, but it's been so long since I messed with it I really don't remember what's involved. I found it on sc2mapster though, so a bit of searching should shed some light.
Eventually you'll end up with YourTextureName.dds for the texture and YourTextureName_n.dds for your normal map. Import these into the SC2 editor with the Import Manager, then create a custom Texture and Terrain Texture Set in the data editor using your imported textures.
Wow thanks for that info, that really helps! I'll look into this and probably post some stuff once ive figured it all out.
Is there anyone willing to create some tileset packages
Im looking to use one of these wow tilesets:
Silithis
Stranglethorn
If anyone is willing to make them i have attached them if anyone is willing to put some time in it would be greatly appreciated