Interior textures are always welcome here. SC2 tends to give us lab textures, and more lab textures....I mean, hell we don't even get a nice clean white floor tileset for an apature science lab! Q.Q (If you happen to see something that works, btw, I would find it very usefull.)
I'm starting to work on sorting some interior/dungeon textures ("some" meaning just over 1500 at this stage - a lot less by the time I'm done). By the time I get things organized and figure out which ones look decent in-game, it'll probably be about time for the apocalypse to happen.
This is really cool, I've never considered using tilesets from WoW... which I now realize was dumb...
Have you considered making high-res versions? I mean taking those 256x256 textures and turning them into 1024x1024 ones (not by resizing, but tiling the original texture into a bigger one). It get's rid of the "land of the giants" effect and they look sharper. Downside is that a single one takes 1MB (original ones take 80KB). I'm guessing that would take up 4-6MB in a map file with compression.
I gave it a test run before making the thread, but for whatever reason (I have no clue why) it didn't recognize the new parts of the image. Displayed the original 256x256 box in the top left corner with 3/4 of the texture just empty black space in-game. I had the image flattened, so I doubt it was caused by layers - not sure what else could make it do that
I didn't give it a second try, but may go back and give it another whirl sometime.
EDIT: Actually, it may have been an issue with the alpha channels - I'll have to experiment.
Ooh, forgot about this. Here are the high-res textures. They take up 4,6MB, not that bad.
I've looked through all the outdoor WoW tilesets... and they're mostly boring: grass, rocks, other grass, cracked rocks, cracked dirt, cobblestones... skulls. Typical fantasy stuff. The interior dungeon textures are more fun, but I have no idea how to make normal maps for those.
Btw. technically this is the Darnassus tileset, not Ashenvale 8D </WoW geek>