For me, whenever I change the lighting, it just bounces right back. Been happenin' to me for a year or so. Sometimes, it does for some reason work, but mostly it doesn't. At one point in my most recent map, I, by some freak accident, managed to change the lighting. It still didn't work after that, though. I'd recommend getting a map with already altered lighting and modifying it from there (but changing tileset and copy+pasting terrain, etc. etc. etc.)
What either you or the person that made the tutorial have missed is that, you need to apply the lighting via a trigger. The action you're looking for is called "Set lighting" and can be found under Enviroment.
Since you're making melee maps can can simply alter your default meele trigger to look like this:
Thanks for the advice! Set up the trigger, and it properly sets the lighting at the beginning. However now I'm having issues with my light where nothing updates in the scene as I'm changing the light as it is in the TOD info array. Either I'm stupid or this is a tough learning curve.
Also, I'm struggling to find specific resources I'm looking for. I'd like to make standard 1v1 melee maps, any idea where there's a guide or collection of stuff regarding guidelines for them, how to do those map-over things that show distance by ground/air, measuring square area in each base, etc? Basically, whatever makes sure it's a fair, even, game-worthy map?
Fantastic, thanks. I guess in terms of balance and other specifics of map-making, I'll just study popular maps and what makes them balanced and smartly made.
For me, whenever I change the lighting, it just bounces right back. Been happenin' to me for a year or so. Sometimes, it does for some reason work, but mostly it doesn't. At one point in my most recent map, I, by some freak accident, managed to change the lighting. It still didn't work after that, though. I'd recommend getting a map with already altered lighting and modifying it from there (but changing tileset and copy+pasting terrain, etc. etc. etc.)
What either you or the person that made the tutorial have missed is that, you need to apply the lighting via a trigger. The action you're looking for is called "Set lighting" and can be found under Enviroment.
Since you're making melee maps can can simply alter your default meele trigger to look like this:
Edit: You can also set it using data only. for that just follow there simple points:
@Hobrow: Go
Thanks for the advice! Set up the trigger, and it properly sets the lighting at the beginning. However now I'm having issues with my light where nothing updates in the scene as I'm changing the light as it is in the TOD info array. Either I'm stupid or this is a tough learning curve.
@Hobrow: Go
Also, I'm struggling to find specific resources I'm looking for. I'd like to make standard 1v1 melee maps, any idea where there's a guide or collection of stuff regarding guidelines for them, how to do those map-over things that show distance by ground/air, measuring square area in each base, etc? Basically, whatever makes sure it's a fair, even, game-worthy map?
Sorry for all the inquiries. :\
@Befall: Go
http://www.sc2mapster.com/assets/sc2-map-analyzer/ It doesn't say whether your map is properly balanced though.
@SheogorathSC: Go
Fantastic, thanks. I guess in terms of balance and other specifics of map-making, I'll just study popular maps and what makes them balanced and smartly made.
@SheogorathSC: Go
I've been troubleshooting for hours, and going through everything on sc2mapster and TL forums about it, but I can't get the stupid thing to work.
I set up the places for grabbing maps properly and the path for logs to be dropped, and no matter what I get the same two issues:
Warning: Could not open map MPQ archive file test.SC2Map Warning: Could not read required map files for test, skipping
Nothing gets added to the log stuff. Any idea why this happens? I can't find anyone with this specific error gahhhh.