I have an idea. It might be hard to do, but it is really different than normal WTE that uses Doodads. Create, with only the terrain editor, a low relief image. You can use of course the textures, but only the ground heigh variations to create your image. You could try to do an autoportrait. Haha. Tip to do some details, the more the map will be big, the more it will be easy.
I think it'd be fun to recreate some of your old favorite video game maps using the editor; for example, creating the Metroid map from Super Smash Brothers with a sideways camera angle, or maybe a Super Mario Brothers level; alternatively, see if you can't recreate your favorite FPS map.
Got an idea while looking at my post from the WTE 58, to inprove in terraining, we could do some really specific things and see how everybody are doing it differently, which is better, why, etc. For example, a cave entrance, we could just put a cave entrance doodad next to a mountain and that's all, but someone else could place rocks around, arches, he could even try to remove the ground cells and try to make the tunel really look to enter the mountain. There could be like 3 subjects on which you could try and not only a cave entrance for a whole WTE.
Another idea... I think we will have not enough weeks to do all the ideas hahaha.
Ok, so, this is pretty simple. The WTE choose a specific doodads probably used into the campaign and that has something hard to integrate. For example, trying to make something nice with the "Xel'Naga Temple Dirt" doodad. (Can be see at the bottom of the picture I made here: http://www.sc2mapster.com/media/attachments/21/145/SC2DoodadsEnvironment.jpg ) There are probably other doodads that is hard to integrate, match, combine, into a map. This again is about praticing on something specific, different from the recent theme on the emotion which was really large.
Eh ya, another idea again. Take whichever you want. Haha.
So, since we are many to participate and we mostly all got at less 3 participations at WTEs, we could try to do a feedback on one of our creation. I mean by that, to find what we had done, and improve our creation. Then, you post at the WTE your "before / after". It gives a week to continue working on a map, instead of always restarting from beginning.
Though, this might not be the best one because new people might just want to creat something randomly and some other might not have keep their maps. Meaning he won't be able to improve that terrain.
But, it could be a kind of dual theme meaning. Like, "the future of past". What could it means? It could be reworking on old map, or creating something that could mix things together that shouldn't. For example, seeing a car in the year 1400, would be kinda weird... So, a spaceship landed to a very old house, or things like that could be interesting.
Basically we are going to build a city underground in a giant cavern. The old concept is based on having a central spire, which holds the entire cave area stable. From that spire, rope-bridges go to different ledges where the markets and shops are located. Living quarters and barracks are actually located in the spire.
In this idea we go and make a photoshop picture that's cut together of multiple stuff from google and just use that abomination of art for the contest. Everyone who participates has to try and match the art as close as possible.
@F0xtail: Go
Well, the Battleship is made out of Legos. I literally made a well-mannered, fancy, Tophat wearing Lego Battleship into this picture and people do not know until I tell 'em. I'm a genius.
I've got an idea. Open the Data. Go to units tab, look for any kind of units that speaks in english in sound, pissed, and create or inspire you from what he says. Alot of terran units say funny things.
For example, you could make a Battlecruiser interior in which you can see the commander from shoulder view looking at his crew members with a weird view. This would be the funny sentence: "I have an announcement! I am drunk!"
So you represent what it says. From there, we could try to find out what it is represented, the sound, or just say it and see what could have been change to make it funnier or fit better. It represent some search into the sound, but it's for the fun, always funny to see how stupid some things are.
I've got a txt file with 3-4 ideas for quick access, but I do often check back here.
I have an idea. It might be hard to do, but it is really different than normal WTE that uses Doodads. Create, with only the terrain editor, a low relief image. You can use of course the textures, but only the ground heigh variations to create your image. You could try to do an autoportrait. Haha. Tip to do some details, the more the map will be big, the more it will be easy.
Ex:
Working on projects:
@Scbroodsc2: Go
That would probably be the hardest WTE yet. I'll consider it =P
@Mozared: Go
Hahaha. We'll see =P As another tip, change the lightning to come from side to see the details :P
Working on projects:
How about an exercise to make a Protoss terrain which ISN'T some old ruined temple on Bel'Shir. Maybe using some of those Aiur Protoss buildings?
I think it'd be fun to recreate some of your old favorite video game maps using the editor; for example, creating the Metroid map from Super Smash Brothers with a sideways camera angle, or maybe a Super Mario Brothers level; alternatively, see if you can't recreate your favorite FPS map.
@EdmundDukeNukem: Go
We just had that WTE last week? That was #56, 'remake', where people were supposed to recreate terrains of other video games.
I think it's time for the next one? Every monday, it's 6 o'clock here... You will be soon late Mozared haha. But I know you won't ;)
Working on projects:
@Scbroodsc2: Go
It's tuesday. I did upload the WTE yesterday, it's already up =P
Oh yeah, I'm late haha. But it's not the lava jungle? No?
Working on projects:
You should update your post Mozared. It's still to #57
Working on projects:
Got an idea while looking at my post from the WTE 58, to inprove in terraining, we could do some really specific things and see how everybody are doing it differently, which is better, why, etc. For example, a cave entrance, we could just put a cave entrance doodad next to a mountain and that's all, but someone else could place rocks around, arches, he could even try to remove the ground cells and try to make the tunel really look to enter the mountain. There could be like 3 subjects on which you could try and not only a cave entrance for a whole WTE.
Working on projects:
@Scbroodsc2: Go
Great one.
Another idea... I think we will have not enough weeks to do all the ideas hahaha.
Ok, so, this is pretty simple. The WTE choose a specific doodads probably used into the campaign and that has something hard to integrate. For example, trying to make something nice with the "Xel'Naga Temple Dirt" doodad. (Can be see at the bottom of the picture I made here: http://www.sc2mapster.com/media/attachments/21/145/SC2DoodadsEnvironment.jpg ) There are probably other doodads that is hard to integrate, match, combine, into a map. This again is about praticing on something specific, different from the recent theme on the emotion which was really large.
And, what you think of my try for WTE 58?
Working on projects:
Eh ya, another idea again. Take whichever you want. Haha.
So, since we are many to participate and we mostly all got at less 3 participations at WTEs, we could try to do a feedback on one of our creation. I mean by that, to find what we had done, and improve our creation. Then, you post at the WTE your "before / after". It gives a week to continue working on a map, instead of always restarting from beginning.
Though, this might not be the best one because new people might just want to creat something randomly and some other might not have keep their maps. Meaning he won't be able to improve that terrain.
But, it could be a kind of dual theme meaning. Like, "the future of past". What could it means? It could be reworking on old map, or creating something that could mix things together that shouldn't. For example, seeing a car in the year 1400, would be kinda weird... So, a spaceship landed to a very old house, or things like that could be interesting.
Working on projects:
Construction site:
Yup...
Spire/Underground City
Artwork:
Basically we are going to build a city underground in a giant cavern. The old concept is based on having a central spire, which holds the entire cave area stable. From that spire, rope-bridges go to different ledges where the markets and shops are located. Living quarters and barracks are actually located in the spire.
Gusta?
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Match-The-Photoshop-Snippyart
Artwork:
In this idea we go and make a photoshop picture that's cut together of multiple stuff from google and just use that abomination of art for the contest. Everyone who participates has to try and match the art as close as possible.
@Gorandor: Go
That cave idea sounds sick, but I also feel compelled to try the second one because I want to make a battleship wearing a top hat =P.
@F0xtail: Go Well, the Battleship is made out of Legos. I literally made a well-mannered, fancy, Tophat wearing Lego Battleship into this picture and people do not know until I tell 'em. I'm a genius.
So, go ahead! :D
I've got an idea. Open the Data. Go to units tab, look for any kind of units that speaks in english in sound, pissed, and create or inspire you from what he says. Alot of terran units say funny things.
For example, you could make a Battlecruiser interior in which you can see the commander from shoulder view looking at his crew members with a weird view. This would be the funny sentence: "I have an announcement! I am drunk!"
So you represent what it says. From there, we could try to find out what it is represented, the sound, or just say it and see what could have been change to make it funnier or fit better. It represent some search into the sound, but it's for the fun, always funny to see how stupid some things are.
Random fact: this is the 100th post.
Working on projects: