"Doodads now support Pitch and Roll properties for three-dimensional rotation."
This means, creating interiors, cave, anything that needs some kind of roof or whatever, can be created easily. It is a huge improvement!
As an idea like any others... We've been doing terrains that always tried to get as close as possible to reality. But, what about trying to do terrain that do not match reality, that would be completetly special and unreal. A WTE where "originality is not reality" would be the center of attention.
Suggestion: Something to do with time rifts or time freezes, you know. I was thing some sections of a map super outdated and jarringly transitioned compared to the rest of its environment because of a rift in time. As an example, maybe a big terran city with a sudden small patch of dense forest and a lot of dominion forces guarding it.