Nice! Good job and thanks! Very accurate. Where did you get those rockets, weapon and some other models? I think it's good if there were Marine armors, Spectre and Ghost suits doodads.
"Doodads now support Pitch and Roll properties for three-dimensional rotation."
This means, creating interiors, cave, anything that needs some kind of roof or whatever, can be created easily. It is a huge improvement!
As an idea like any others... We've been doing terrains that always tried to get as close as possible to reality. But, what about trying to do terrain that do not match reality, that would be completetly special and unreal. A WTE where "originality is not reality" would be the center of attention.
Suggestion: Something to do with time rifts or time freezes, you know. I was thing some sections of a map super outdated and jarringly transitioned compared to the rest of its environment because of a rift in time. As an example, maybe a big terran city with a sudden small patch of dense forest and a lot of dominion forces guarding it.
I'll use the doodad lottery idea next week. This week I used ScrinKing's idea.
Omg! That's alot of dodoads haha! (...And I want to do multiple huge picture with all doodads...won't have finish soon xD)
Working on projects:
Only 1200 doodads? Blizzard, I am dissapoint.
How about WTE for making an Armory interior terrain? Personally, I need ideas for completing one armory room like that.
@Eimtr: Go
Here you go:
@SheogorathSC: Go
:O
Working on projects:
@SheogorathSC: Go
Wow that's pretty awesome. What did you do for the walls and roof?
@SheogorathSC: Go
Nice! Good job and thanks! Very accurate. Where did you get those rockets, weapon and some other models? I think it's good if there were Marine armors, Spectre and Ghost suits doodads.
@JacktheArcher: Go
@Eimtr: Go
Search terms: 'Gun rack', 'Military', 'Elevator', 'Cabinet', 'Door', 'Light', 'Train' and 'Hybrid wall' that pretty much covers it.
@SheogorathSC: Go
thanks, will look for that and also wait for some newer models. I was using only WoL dependency, didn't know those others exist!
Ummm this is a HUGE interesting change...
"Doodads now support Pitch and Roll properties for three-dimensional rotation."
This means, creating interiors, cave, anything that needs some kind of roof or whatever, can be created easily. It is a huge improvement!
As an idea like any others... We've been doing terrains that always tried to get as close as possible to reality. But, what about trying to do terrain that do not match reality, that would be completetly special and unreal. A WTE where "originality is not reality" would be the center of attention.
Working on projects:
@Scbroodsc2: Go
I don't know what to write, I've already wiped my message like 59,286,502 times, so...
:O
@Mozared: Go
I randomed 113 and 120
Suggestion: Something to do with time rifts or time freezes, you know. I was thing some sections of a map super outdated and jarringly transitioned compared to the rest of its environment because of a rift in time. As an example, maybe a big terran city with a sudden small patch of dense forest and a lot of dominion forces guarding it.
@ScrinKing: Go
Sounds pretty cool...
Working on projects:
IT'S ALIVE! Use pitch and roll to resurrect wrecked, destroyed or killed doodads:
@SheogorathSC: Go
if these had walking animation, zerg would now be even more nightmarish as they already are.
Working on projects:
Zombie Zerg O.o
This is a brilliant theme. Next week.
@Scbroodsc2: Go
Not seen my walker system yet have you?
Also you tried the .m3a files on them?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg