I can't describe problem with words really so I'll post picture. Any idea why sand acts like this? I mean those little areas middle of dirt texture. Even if I use 255 brush those areas are not completetly covered unless painted many times.
That's Blizzard's new texture height map 'feature' (currently only on Mar Sara textures). Something about giving a more realistic desert look, but you can see how well it achieves that.
To make it work the way it did before, open the offending terrain texture in the data editor and reset the Height Map to parent.
Actually, odd as it looks, I've seen sand do similar things in rocky areas with a thin surface coating of sand if there's a lot of wind going in one direction for a long time. If the sand isn't disturbed, the oddest patterns form. I suspect they might be looking at aerial photos or something and trying to mimic what they see there. It doesn't really "work"... the transition between rock and sand needs to be fuzzier/softer. But the actual patterns look more or less realistic to me. Still, must be a real pain when you didn't want it to happen! XD
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I can't describe problem with words really so I'll post picture. Any idea why sand acts like this? I mean those little areas middle of dirt texture. Even if I use 255 brush those areas are not completetly covered unless painted many times.
@Terhonator: Go
You're using the noise brush?
@Terhonator: Go
That's Blizzard's new texture height map 'feature' (currently only on Mar Sara textures). Something about giving a more realistic desert look, but you can see how well it achieves that.
To make it work the way it did before, open the offending terrain texture in the data editor and reset the Height Map to parent.
Thanks Telthalion! Solved.
Actually, odd as it looks, I've seen sand do similar things in rocky areas with a thin surface coating of sand if there's a lot of wind going in one direction for a long time. If the sand isn't disturbed, the oddest patterns form. I suspect they might be looking at aerial photos or something and trying to mimic what they see there. It doesn't really "work"... the transition between rock and sand needs to be fuzzier/softer. But the actual patterns look more or less realistic to me. Still, must be a real pain when you didn't want it to happen! XD