I've been learning myself to create some Campaigns for SC2. While doing this i've created a map which unfortunately due to my twisty turney timey wimey nature now no longer fits with the storyline i have in mind. Because i dont want all the time i've invested in it go to waste i thought maybe to get an idea of what people thought about it.
I've stripped the triggers out because most of them werent working anyway, but i think you can get an idea of what is going on and where the player would start out. Mostly though im interested in what people think of the lay out and design, what do you like, what dont you like, how would you do it?
I think i tend to go a bit mad with the doodads personally so im trying to be less clutterific.
I can't really comment on the gameplay aspects of the layout without seeing it in action, but I have a few (minor) suggestions and nitpicks to make the terrain itself look that much more polished. With some screenshot examples that I plucked out to help illustrate what I'm talking about.
Sink your dirt roads a little, to make them look well-worn and break up the flat ground a bit. (Or slightly raise the grassy areas along the sides of the same roads - maybe a bit of both). A bit like so:
The large rocks near the paved road at the very bottom/center of the map look a bit... dull. A bit of grass or rougher dirt right around the base of the rocks would help immensely. Maybe a bit of raised ground and some smaller rocks/plants hugging the bottom for some extra flavor.
Along the lines of this:
And while it's practically off the map, and a very minor feature: add some flow to the river on the right edge of the map. It looks a bit weird just sitting there, not moving.
All subtle changes that can add up to make a much more solid-looking terrain.
Overall, I like the style and detail. I envy your ability to create urban/industrial sites. One thing I've always been terrible at...
Edit:
Also, you have a few plants growing on your roof south of the helipad. Might want to find some Roundup.
Thanks for the comments Telthalion. I did forget about the terrain raising/lowering. Im not sure how that works with the buildings that a player might build but i suppose i could make the area unbuildable. It does definately look better with it.
And your right the edges need a clean up... i always run out of ideas of what to put around the edges :p
Hello Chaps,
I've been learning myself to create some Campaigns for SC2. While doing this i've created a map which unfortunately due to my twisty turney timey wimey nature now no longer fits with the storyline i have in mind. Because i dont want all the time i've invested in it go to waste i thought maybe to get an idea of what people thought about it.
I've stripped the triggers out because most of them werent working anyway, but i think you can get an idea of what is going on and where the player would start out. Mostly though im interested in what people think of the lay out and design, what do you like, what dont you like, how would you do it?
I think i tend to go a bit mad with the doodads personally so im trying to be less clutterific.
ZergCam1
@Debe2233: Go
I can't really comment on the gameplay aspects of the layout without seeing it in action, but I have a few (minor) suggestions and nitpicks to make the terrain itself look that much more polished. With some screenshot examples that I plucked out to help illustrate what I'm talking about.
Sink your dirt roads a little, to make them look well-worn and break up the flat ground a bit. (Or slightly raise the grassy areas along the sides of the same roads - maybe a bit of both). A bit like so:
The large rocks near the paved road at the very bottom/center of the map look a bit... dull. A bit of grass or rougher dirt right around the base of the rocks would help immensely. Maybe a bit of raised ground and some smaller rocks/plants hugging the bottom for some extra flavor. Along the lines of this:
And while it's practically off the map, and a very minor feature: add some flow to the river on the right edge of the map. It looks a bit weird just sitting there, not moving.
All subtle changes that can add up to make a much more solid-looking terrain.
Overall, I like the style and detail. I envy your ability to create urban/industrial sites. One thing I've always been terrible at...
Edit: Also, you have a few plants growing on your roof south of the helipad. Might want to find some Roundup.
Thanks for the comments Telthalion. I did forget about the terrain raising/lowering. Im not sure how that works with the buildings that a player might build but i suppose i could make the area unbuildable. It does definately look better with it.
And your right the edges need a clean up... i always run out of ideas of what to put around the edges :p
Buildings automatically flatten the ground they're built on, so no need to worry about that.
Though I'm not sure whether it reverts to its original state after the building is destroyed.