HI, it's me Mocherad and im glad to show you a realy easy to create level with my new fresh ideas. This is my longest level - it takes me 4h to create this one post-apocalyptyc world!
I saw your video earlier. I generally like what you're doing; you seem to have an aptitude for building city-like environments. My main comment would be that for playability, the area suffers from a more commonly seen problem in that it is too messy. It would be well suited towards a shooter-type game, but for RTS it needs to be clear in the blink of an eye where your units can move or not move. As such, subtly adding in some borders to all the debris lying on the ground (by adding more and connecting it to buildings, for example) would improve it. Additionally, you could add some height and depth to the region. Towns are generally somewhat flatter (either made that way or founded on flat land), but I think a simple hill here or there could help.
I saw your video earlier. I generally like what you're doing; you seem to have an aptitude for building city-like environments. My main comment would be that for playability, the area suffers from a more commonly seen problem in that it is too messy. It would be well suited towards a shooter-type game, but for RTS it needs to be clear in the blink of an eye where your units can move or not move. As such, subtly adding in some borders to all the debris lying on the ground (by adding more and connecting it to buildings, for example) would improve it. Additionally, you could add some height and depth to the region. Towns are generally somewhat flatter (either made that way or founded on flat land), but I think a simple hill here or there could help.
agree, thanks
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HI, it's me Mocherad and im glad to show you a realy easy to create level with my new fresh ideas. This is my longest level - it takes me 4h to create this one post-apocalyptyc world!
That looks really really good.
Hey there Mocherad!
I saw your video earlier. I generally like what you're doing; you seem to have an aptitude for building city-like environments. My main comment would be that for playability, the area suffers from a more commonly seen problem in that it is too messy. It would be well suited towards a shooter-type game, but for RTS it needs to be clear in the blink of an eye where your units can move or not move. As such, subtly adding in some borders to all the debris lying on the ground (by adding more and connecting it to buildings, for example) would improve it. Additionally, you could add some height and depth to the region. Towns are generally somewhat flatter (either made that way or founded on flat land), but I think a simple hill here or there could help.
thanks
agree, thanks