Has anyone discovered a way of toggling the strange way textures are laid and interact on Void and Nova tilesets?
I'd love to be able to turn it on and off.
Enable/Disable height map in the data editor for the tileset youre using. Honestly, for some type of map theyre fantastica, while for others they are terrible.
It is like the pattern is different for each texture. especially with noise and fractal. i would try and play around with it more. i am sure they changed it for a reason