I am looking for a one time terraining job to be done by a semi-professional or professional terrainer. It doesn't need to be great, just good enough.
If anyone is interested I can't offer money, but I'll see what I can do to meet any other request you may have for doing this job for me. I would like to think I'm pretty okay with triggers so that's out there.
Do not place any units, doodads, models or actors within the "room triggering" region. Do not reshape, widen, heighten, lower, or shrink any terrain within the "room triggering" region.
I'd prefer that doodad in the upper left of the terrain in "room triggering" stayed for triggering reasons. Do not remove doors or walls unless you plan to put something better in it's place. Please note that I'd prefer doors to remain the same.
Do not terrain over units, regions, and points out of the bounds of the map, and do not edit the hero holding cell.
The middle and the outside regions of the map should be separated with water. Preferably, with uncrossable water that you can't see past. I simply forgot to do this before uploading to this thread. Also, the room triggering region currently is not shown, simply show it. Apologies for both of these mistakes.
As a general rule it is best to have finished as much work as possible before asking for outside help. At this early stage it is hard for me to find out what this map is about and what theme I should go for terrain-wise. I could risk making terrain that is not compatible with the gameplay and thus doing alot of work in vain.
Also, having a finished/mature gameplay-part will attract more terrainers to help you. If it is near completion then it is more likely that the map will be released and that my contribution as a terrainer will be worthwhile. As most maps are abandoned I am a bit hesitant to jump abord a job like this.
Nevertheless, I had some free time and felt a bit inspired today so I have made some simple concepts for you on the map. I've made a jungle theme and a desert theme. Be sure to use gameview-mode while viewing them in the editor.
If you like them I can add this scenery to your map when the gameplay is more mature. :)
Oh, uhh, anything as long as all the terrain looks like it fits together. At first I thought a forest would be good but since the story of the game is still in infancy I could work it around pretty much any kind of terrain.
For everyone in the thread, you can view the concept of the game here. The outside part is supposed to be the outside of the room.
To summarize, it's kind of a "once you enter you can't leave" story right now. I plan to work in some better story elements but for now that's what I got.
As I have explained previously in this comment much but the concepts are still in their infancy. Main reason why this is a one time is I believe by the time I've worked up a more matured game I should be able to work on any other terraining myself. If any of you would like to be brought on as the terrainer, that is, I'd be more than happy to do so.
As it stands, it's still in pre-alpha so no hurry and again it doesn't have to be great or anything.
As you had mentioned most maps are abandoned and so I cannot guarantee this will be any different. I am very hopeful to have enough inspiration and time to keep up on it, however.
As for the map, pretty cool! I do indeed enjoy them, especially the forest part! A little less hilly though would be pretty close to perfect, honestly. I'll contact you once I've entered late-alpha early beta to see if you're interested.
If you'd like to keep updated on the status of the map, feel free to at this and associated pages regarding previous, current, and future development goals.