Is it possible to have a "seed" for terrain? rather than having it always the same as the map creator makes it.
I'm not just talking about doodads (minerals etc) but about cliffs and such (mainly cliffs) because the map I'm making would be greatly enchanced if I could do this
It's not currently possible, and probably won't really become possible in the near future. What you can do and what's closest though, is a 'random dungeon' system like Helrar implemented into his map. He's using 'wall' doodads that spawn and arrange in random orders to form a new dungeon every time you play the map.
It's not currently possible, and probably won't really become possible in the near future. What you can do and what's closest though, is a 'random dungeon' system like Helrar implemented into his map. He's using 'wall' doodads that spawn and arrange in random orders to form a new dungeon every time you play the map.
For cliffs... not gonna happen.
That's kind of sad, considering that this was something you could do in WC3.
Is it possible to have a "seed" for terrain? rather than having it always the same as the map creator makes it.
I'm not just talking about doodads (minerals etc) but about cliffs and such (mainly cliffs) because the map I'm making would be greatly enchanced if I could do this
It's not currently possible, and probably won't really become possible in the near future. What you can do and what's closest though, is a 'random dungeon' system like Helrar implemented into his map. He's using 'wall' doodads that spawn and arrange in random orders to form a new dungeon every time you play the map.
For cliffs... not gonna happen.
@Mozared:
What about cliff doodads?
There were three ways I thought about doing this, if you look in map devolopment they are all there
That's kind of sad, considering that this was something you could do in WC3.
Actors can level terrain. (when you make a structure, it levels nearby terrain)...So perhaps you can modify cliffs with triggers or actors?
@zeldarules28:
I'm going to check this out and see if it can do what i want, thanks for the idea =D
I think it has something to do with the footprint of the actor, not all sure what everything in it does though so im just messing around with it
It will level noise in the terrain, but it wont level cliffs =/