Do you guys remember that level from the Wings of Liberty campaign where you have to stay ahead of an exploding sun slowly scorching the planet you're on? I thought this idea would make for a fine theme, and as such, "Scorched by Fire" was born. What does this mean? Simple: you create a terrain that depicts a terrain that is either currently being obliterated by a huge sun, or that already has been and is all burnt and dusty.
For this week again I did another timelapse :D I like to do that, it feels great when it works. This one had more data modifications involved but still great to watch me do in 10x speed haha. It was about an hour of work as well.
Looking at the pictures... it's actually real scary... I would not want to be there for sure.
I am trying to get the trees to change into the fire model where they look all burnt and partially orange, without any green leaves. First I try to add an actor event and copy the model swap but it did not work, then I tried making a new doodad (actor) and set it to that model but it was not playing the animation for whatever reason (as you can see briefly when I set it to the ghost death model, it just hang there). Then I though, f-it let's try to change the default actor so instead of a Signal event (like if it gets hit by an hellion or a nuke or whatever that creates fire) I set it to Actor Creation. And it worked. Whenever I was placing the tree, it was playing the death animation and stayed as the burnt model which was what I wanted to do.
It was a little bit of messing around but I got it working. I knew this was possible and would be usefull in this kind of terrain. In the ultimate case that it would not have worked, I would have used in-game screenshot after using triggers to launch nukes everywhere, ftw. I wanted my burnt trees. Haha.
First, you have to make sure to have your camera set so you see what is very very far. Shortcut is ctrl+mouse wheel rotation toward you. Or you can place a camera and set "Distance Far Clip" to some really high value like 10 000+. Then you do view camera so your editor camera is set with that too.
Second, you have to check if your tileset has a background set. You can go in the Data -> Terrain Type -> Find the one you are using -> Background Model. if there is none, you can add one by searching things like skybox.
Third, if you wish to modify the color of the skybox like I did in this WTE, you have to do a little trick. Basicly instead of using the Skybox in the data, you create a Doodad actor and set its model to the skybox model. Then in the editor you can set its tint and scale, etc just like a regular doodad. The downside of this is it uses the fog effect on it so if in the data your terrain type have fog enabled it will impact on all the doodads that goes below a certain height such as the skybox. You can see a little bit this effect in my screenshots as the bottom of the sky is more grey-blue, it's not only caused by the smoke of the fires.
Using this technique you can also create multiple sky bubble in the same terrain or dynamicly change the sky by adding/removing actors with triggers. ;)
That looks great ! Nice job. It's really cool. I feel however that something is missing. There is lava, fire and that huge sun with a bright lighting... it has to be hot, but why are birds not taking cover? They just sit there eating, no stress, the planet is not going to explode in the next 5 min... Maybe smoke coming out of the volcanoes and/or lava flowing on the side would be cool. The terrain is a bit rought, a little bit of smoothing could be good. Maybe it's the volcanoe scaling that bugs me, trees are as big as those... some trees are huge some others are tiny... I like the explosion in the background which is probably "lava splash" doodad.
I think it's a good idea too... and actually, i was so inspired that I did not wait monday to know what it will be, haha! I just went for it and did another WTE of the futur with another timelapse. This time it took me about 2h30 and it looks awesome!
I'll give you a glimpse of what I did.... Imagine... a Protoss 5 star hotel next to the sea with a sunset... that's what I did. Haha!!!
Weekly Terraining Exercise #252
Hey hey guys!
Do you guys remember that level from the Wings of Liberty campaign where you have to stay ahead of an exploding sun slowly scorching the planet you're on? I thought this idea would make for a fine theme, and as such, "Scorched by Fire" was born. What does this mean? Simple: you create a terrain that depicts a terrain that is either currently being obliterated by a huge sun, or that already has been and is all burnt and dusty.
As always, good luck & have fun!
The Global Information/Idea thread for Terraining Exercises can be found here: http://www.sc2mapster.com/forums/development/terrain/14658-terraining-exercises-global-information-idea-thread/
For this week again I did another timelapse :D I like to do that, it feels great when it works. This one had more data modifications involved but still great to watch me do in 10x speed haha. It was about an hour of work as well.
Looking at the pictures... it's actually real scary... I would not want to be there for sure.
Working on projects:
@Scbroodsc2: Go
What actor event changes are you making at 1:23?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
I am trying to get the trees to change into the fire model where they look all burnt and partially orange, without any green leaves. First I try to add an actor event and copy the model swap but it did not work, then I tried making a new doodad (actor) and set it to that model but it was not playing the animation for whatever reason (as you can see briefly when I set it to the ghost death model, it just hang there). Then I though, f-it let's try to change the default actor so instead of a Signal event (like if it gets hit by an hellion or a nuke or whatever that creates fire) I set it to Actor Creation. And it worked. Whenever I was placing the tree, it was playing the death animation and stayed as the burnt model which was what I wanted to do.
It was a little bit of messing around but I got it working. I knew this was possible and would be usefull in this kind of terrain. In the ultimate case that it would not have worked, I would have used in-game screenshot after using triggers to launch nukes everywhere, ftw. I wanted my burnt trees. Haha.
Working on projects:
@Scbroodsc2: Go
That first picture looks like a scene straight from a Michael Bay movie. Job well done!
How did you add that background shit...it never works for me.
@CybrosX: Go
First, you have to make sure to have your camera set so you see what is very very far. Shortcut is ctrl+mouse wheel rotation toward you. Or you can place a camera and set "Distance Far Clip" to some really high value like 10 000+. Then you do view camera so your editor camera is set with that too.
Second, you have to check if your tileset has a background set. You can go in the Data -> Terrain Type -> Find the one you are using -> Background Model. if there is none, you can add one by searching things like skybox.
Third, if you wish to modify the color of the skybox like I did in this WTE, you have to do a little trick. Basicly instead of using the Skybox in the data, you create a Doodad actor and set its model to the skybox model. Then in the editor you can set its tint and scale, etc just like a regular doodad. The downside of this is it uses the fog effect on it so if in the data your terrain type have fog enabled it will impact on all the doodads that goes below a certain height such as the skybox. You can see a little bit this effect in my screenshots as the bottom of the sky is more grey-blue, it's not only caused by the smoke of the fires.
Using this technique you can also create multiple sky bubble in the same terrain or dynamicly change the sky by adding/removing actors with triggers. ;)
Working on projects:
Here is mine!
Original and edited ^^
@CybrosX: Go
That looks great ! Nice job. It's really cool. I feel however that something is missing. There is lava, fire and that huge sun with a bright lighting... it has to be hot, but why are birds not taking cover? They just sit there eating, no stress, the planet is not going to explode in the next 5 min... Maybe smoke coming out of the volcanoes and/or lava flowing on the side would be cool. The terrain is a bit rought, a little bit of smoothing could be good. Maybe it's the volcanoe scaling that bugs me, trees are as big as those... some trees are huge some others are tiny... I like the explosion in the background which is probably "lava splash" doodad.
Is that the planet I made? Haha.
Working on projects:
@Scbroodsc2: Go
Wat? No, i just made what i had in my head. But I'll create new one ^^
Next week will be the last one before I go in vacation for 2 weeks. What about a WTE about protoss going on vacation or stuff like that? Haha!
Working on projects:
That I think is a good Idea.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@wargirlwargirl: Go
I think it's a good idea too... and actually, i was so inspired that I did not wait monday to know what it will be, haha! I just went for it and did another WTE of the futur with another timelapse. This time it took me about 2h30 and it looks awesome!
I'll give you a glimpse of what I did.... Imagine... a Protoss 5 star hotel next to the sea with a sunset... that's what I did. Haha!!!
Working on projects: