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When i create a doodad like "cargo truck" units can't walk through it. When i create the "fallen asteroid" units can walk through it.
How do i make it so units can't walk through certain doodads like the "fallen asteroid"?
Use the pathing tool. Press H to access it. There's some more info on that in the Terraining FAQ :)
If pathing doesn't work, insert a few path blocking doodads. Not the curtain blockers that block view but the ones that show the "No Foot" sign. I use the 2X2 ones for my bridge railings
You need to add a footprint to the Doodad actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
When i create a doodad like "cargo truck" units can't walk through it. When i create the "fallen asteroid" units can walk through it.
How do i make it so units can't walk through certain doodads like the "fallen asteroid"?
Use the pathing tool. Press H to access it. There's some more info on that in the Terraining FAQ :)
If pathing doesn't work, insert a few path blocking doodads. Not the curtain blockers that block view but the ones that show the "No Foot" sign. I use the 2X2 ones for my bridge railings
You need to add a footprint to the Doodad actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg