It's becoming hard to come up with themes; we've terrained volcano's, jungles, swamps, icy caves, dustbowls, temperate forests, voids and entire star systems! However, this week I wanted to approach the WTE through a bit of a different lens with the theme of "Globalization". Starting today I want you guys to terrain at least one entire continent of stuff. Obviously this means you will have to work on a very macro scale while staying zoomed out, as you will not have the time to terrain an actual continent with inch-level detail within every piece of land. We haven't done a lot of macro scale terrains yet and I'm curious what you guys will make of this.
I figured I'd try giving this one a go. It didn't turn out quite as macro as I was originally going for, but oh well. I also really wish that I had made this terrain facing the opposite direction, because most of the skyboxes I have found look significantly better from that angle, as does the water. Oh well. If anyone here knows an easy way to mirror everything on the map, then I would be more than willing to update this.
Is "anything" visual "actors"? So if the map has a skybox by default it creates an actor for it? So if in the skybox actor you do like actor create: rotate, then when map is loaded it rotates it? Maybe? Just a random guess.
I did a data scan for a while going combing through all the actor and model data to see if you could achieve rotating it somehow without making it an actor that is not effected by fog. Once I eliminated that I combed the editor for some reliable way to get rid of the effected by fog, and all I got was things on fog of war and not terrain fog. So feeling rather defeated I then went to the fog itself, this is when things got interesting.
So I created an actor for the skybox, effected by fog, yes
BUT! apparently if you go into terrain types and look at the fog options you will notice "Fog Distance Falloff", "Fog Distance Near", "Fog Distance Far". They should all be close to or at 0 by default so it will most likely be greyed out.
If you say put a value of 2 in Fog Distance falloff, A value of 500 in Fog Distance Far, and a value of 510 in Fog Distance Near, you will then have the terrain fog on your terrain but not in the massive sky box actor. You may need to play around with the values to make it work properly, I never know you could do this with the fog! :D
So it looks like what you are asking for is possible, not a 2 second step progress, but much less complicated than what I was initially attempting with actor events and all that crap.