I bet you could do it via Unit Tipability, and Rotating the camera but it would be no small undertaking. Have the level ground actually on a slope then have the slope be level and rotate the camera... Haha.
The water system lacks a lot of features. I figured there would be sloping water considering WoW can do that. I'm also surprised there's no efficient way to have water collision.
how to make downward sloping rivers on an incline of lets say 30 degrees?
its easy using the water tool to make flat rivers on a single plane, but what about more natural sloping rivers?
is the best way really to just make many many flat water rivers at slightly different heights? such as water 5.0, 4.9, 4.8,4.7,4.6 etc?
but even then, how would you connect each plane of water to each other naturally?
or is there an entirely different method to do sloping rivers?
thanks
@HatsuneMikuMegurine: Go
Not going to lie, I don't think there is a way with this system.
@HatsuneMikuMegurine: Go
The best you can do is different heights and waterfalls.
i see so make a long sloping waterfall that stretches like a river?
i had to do that for my map in warcraft 3, it was fine then because gameplay was a overhead camera view
but for my sc2 map its a thirdperson gameplay camera, will a elongated semi flat waterfall stretched out to be the river look funny
I bet you could do it via Unit Tipability, and Rotating the camera but it would be no small undertaking. Have the level ground actually on a slope then have the slope be level and rotate the camera... Haha.
The water system lacks a lot of features. I figured there would be sloping water considering WoW can do that. I'm also surprised there's no efficient way to have water collision.
WoW is an engine that is designed to do things like that. This is an engine that is designed to have 4 height levels and be viewed from the sky.
Once we can create shaders, you can create a model and give it an animated texture and maybe reflection(reflection mapped at least).