Which involves flipping (using Site Operation's) a unit that is using a doodad model.
Another way would be to use custom models but I am pretty sure they did the flip method and just have really dark lighting to coverup any odd details, which just happens to add to their dark atmosphere.
Pretty easy anwser: scaled cellblocks, that's all. Of course they are placeholders if me manage to find the right persons for our team, but currently it's all about creativity how to use certain doodads to create the illusion of a ceiling ;)
oh and what you've seen from malu is more likely a demo yes, we're trying to put in alot of details to the ceiling because that adds claustrophobic atmosphere too, like pipes, cables etc.
Seeing Malu05's Project Vector...there are roof's in his custom map Anybody have any idea how did he do it?
@Danielgwj: Go
My guess is something that I described in this thread:
http://forums.sc2mapster.com/development/terrain/17839-ceilings/
Which involves flipping (using Site Operation's) a unit that is using a doodad model.
Another way would be to use custom models but I am pretty sure they did the flip method and just have really dark lighting to coverup any odd details, which just happens to add to their dark atmosphere.
@Danielgwj: Go
Pretty easy anwser: scaled cellblocks, that's all. Of course they are placeholders if me manage to find the right persons for our team, but currently it's all about creativity how to use certain doodads to create the illusion of a ceiling ;)
@Bronxsy: Go
oh and what you've seen from malu is more likely a demo yes, we're trying to put in alot of details to the ceiling because that adds claustrophobic atmosphere too, like pipes, cables etc.
@TheKC: Go
Haha nice, didn't think of that, I guess that would work too.
I moved this thread into the terrain development section. The wiki section is for threads related to developing the wiki. :D
@zeldarules28: Go
Well placed, good job. :)