Hey guys, so theres this problem that gives bugging me in terraining; that is... tarmacs!
whenever I put a light source on top of it, be it a spell effect in-game or a simple glow doodad, the Terran Tarmac turns transparent and see-through. Since I figured a Decal would nevertheless work the same way, I tried a Decal doodad, and turns out it did not have the same see-through effect while lit with lighting.
the terran tarmac.
a normal decal.
its not really a big problem game-wise, but rather an eyesore for my terraining.
If this has something to do with actors or a certain edit field, please do say. I am quite familiar with the data editor; unless of course.. this thing is hardcoded in the tarmac's model.
Ah sorry, I assumed you were talking about a doodad or other model of some sort.
Are you saying one of the floor's textures becomes transparent, letting you see other floor textures? This looks so weird, is the floor a mixture of multiple textures at that point?
Ah sorry, I assumed you were talking about a doodad or other model of some sort.
Are you saying one of the floor's textures becomes transparent, letting you see other floor textures? This looks so weird, is the floor a mixture of multiple textures at that point?
uh.. no2. im talking about the tarmac, its a doodad. im very sure of it.
when I place a Light above the tarmac, it reveals the terrain texture beneath it (which I dont want). Like ScrinKing said, tarmac is a doodad. but it behaves differently as Ive shown in the two screenshots. The decal DOES NOT become transparent when hit by light, but the tarmac does.
Copy+Paste the tarmac while holding shift until it's opaque.
I just tried it, a total of 10 layers. but the same thing happens =S. Anything glowing near the tarmac makes it semi-transparent; not all of it, but just the parts that are lit.
my guess right now, since ive basically tried everything ive known, its probably in the model itself?
Make a new model with its texture and see what happens from there.
I actually tried it in the previewer. It turns out the same. So yeah I guess the problem is in the model itself. oh well
Anyone else irritated by the same problem; I suggest doing a workaround by using a dirt texture underneath the tarmac; to make the transparency less visible. The texture I used in the screenshots (Braxis Mesh), was apparently not, as it looks weird.
Hey guys, so theres this problem that gives bugging me in terraining; that is... tarmacs!
whenever I put a light source on top of it, be it a spell effect in-game or a simple glow doodad, the Terran Tarmac turns transparent and see-through. Since I figured a Decal would nevertheless work the same way, I tried a Decal doodad, and turns out it did not have the same see-through effect while lit with lighting.
the terran tarmac.
a normal decal.
its not really a big problem game-wise, but rather an eyesore for my terraining.
If this has something to do with actors or a certain edit field, please do say. I am quite familiar with the data editor; unless of course.. this thing is hardcoded in the tarmac's model.
Data editor, select the model object, set Occlusion to "Show".
Doesn't seem to work. =( any other possible solutions?
Ah sorry, I assumed you were talking about a doodad or other model of some sort.
Are you saying one of the floor's textures becomes transparent, letting you see other floor textures? This looks so weird, is the floor a mixture of multiple textures at that point?
Tarmac is a doodad and behaves like decals
uh.. no2. im talking about the tarmac, its a doodad. im very sure of it.
when I place a Light above the tarmac, it reveals the terrain texture beneath it (which I dont want). Like ScrinKing said, tarmac is a doodad. but it behaves differently as Ive shown in the two screenshots. The decal DOES NOT become transparent when hit by light, but the tarmac does.
Copy+Paste the tarmac while holding shift until it's opaque.
EDIT; Actually, never mind, I tried it doesn't work/
I just tried it, a total of 10 layers. but the same thing happens =S. Anything glowing near the tarmac makes it semi-transparent; not all of it, but just the parts that are lit.
my guess right now, since ive basically tried everything ive known, its probably in the model itself?
Make a new model with its texture and see what happens from there.
I actually tried it in the previewer. It turns out the same. So yeah I guess the problem is in the model itself. oh well
Anyone else irritated by the same problem; I suggest doing a workaround by using a dirt texture underneath the tarmac; to make the transparency less visible. The texture I used in the screenshots (Braxis Mesh), was apparently not, as it looks weird.
Use belshir dirt, it's hard to notice.
exactly what I used. :D