As shown in the image, I have this extremely weird terrain issue where the terrain will not completely blend and cause issues with the creation of those vertical pods. Is it a bug or I am doing everything wrong.
If you paint over it persistently, does that help/change anything? It could just be a case of bad brush settings. Have you tried using the "replace texture X with texture Y" function instead of the "add texture X" one?
That's the glory of Blizzard's first implementation of Height Map blending. Mar Sara seems to be the testbed tileset for it (which is why it only happens on Mar Sara.)
The fix: open the offending texture in the data editor and clear the Height Map entry. Every Mar Sara texture has a height map by default.
As shown in the image, I have this extremely weird terrain issue where the terrain will not completely blend and cause issues with the creation of those vertical pods. Is it a bug or I am doing everything wrong.
Here is a clearer image of the issue. Also, this only happens on the mar sara tileset so I am extremely confused at what is going on.
I've had problems with the Mar Sara Bridges in the Terrain Objects sets.
If you paint over it persistently, does that help/change anything? It could just be a case of bad brush settings. Have you tried using the "replace texture X with texture Y" function instead of the "add texture X" one?
@RobustProgram: Go
That's the glory of Blizzard's first implementation of Height Map blending. Mar Sara seems to be the testbed tileset for it (which is why it only happens on Mar Sara.)
The fix: open the offending texture in the data editor and clear the Height Map entry. Every Mar Sara texture has a height map by default.
@Telthalion: Go
Huh good to know. You'd think this would've been brought up by now.
@Telthalion: Go
Thanks for the solution! Don't know why blizzard likes to screw with the mar sara tileset so much, though :/
@Telthalion: Go
Really good to know I always just skip the mar sala tile all together.
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@JacktheArcher: Go
It has been quite a few times