With the very recent release of the Overwatch trailer, I thought it'd be fun to pick a somewhat corresponding theme for the WTE: "Shooter". That means that for this week's exercise, you folks should be making terrains of close quarters first person shooter games. Consider some of the Overwatch maps for inspiration.
Well, i dont really think this counts but here is a training course for ghosts... (I swear, if someone figures out how i have done this, they should earn $10)
Look cool. The only thing that feels bad is the low polygone count on the models, but thats out of our control. Otherwise, nice lighting, nice scene, very gore with dead bodies and blood everywhere. Well done.
Weekly Terraining Exercise #238
Hey hey folks!
With the very recent release of the Overwatch trailer, I thought it'd be fun to pick a somewhat corresponding theme for the WTE: "Shooter". That means that for this week's exercise, you folks should be making terrains of close quarters first person shooter games. Consider some of the Overwatch maps for inspiration.
As always: good luck, and have fun! :)
The Global Information/Idea thread for Terraining Exercises can be found here: http://www.sc2mapster.com/forums/development/terrain/14658-terraining-exercises-global-information-idea-thread/
I have been so busy lately, but I'll make an honest effort to get back in the groove this week!
Well, i dont really think this counts but here is a training course for ghosts... (I swear, if someone figures out how i have done this, they should earn $10)
@AlexTheComie: Go
Isn't that that unused Hack Arena Doodad thing?
u got me... It took forever for me to find it..
Boy have I got content for you guys! Coming soonTM!
@AlexTheComie: Go
I did not remember the name... but it's easy to find through the All Doodad reference... http://www.screference.op74.net/doodads.html
Working on projects:
Not my best work, but nice to get back in the swing of things.
@Mozared: Go
You might want to remove that '*' from the end of the global information link.
@LucidIguana: Go
Look cool. The only thing that feels bad is the low polygone count on the models, but thats out of our control. Otherwise, nice lighting, nice scene, very gore with dead bodies and blood everywhere. Well done.
Working on projects:
a quick something I threw together. will probably use it in part of my map:
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
I got reminded of giant citizens kabuto
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
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