There are insufficient doodads and other functions to achieve such rich effects. We are also limited to 8 textures, a certain amount of doodads before lagg sets in, and a relatively large but still finite patience.
Wonder why the Eskimos wear snow goggles. It all boils down to the bleaching of the photoreceptive pigments in our retinas. Best advice is have high contrast and low brightness on the screens else you will burn your eyes.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
It just reminds me to not make every area in a map the same. Each area should have unique combinations of textures/doodoads, while still being true to the tileset. An area can be a base, an expansion, a road. Think of WoW where not only every zone is unique but almost every meter you walk.