After a busy week of real life stuff, I finally managed to free up some time for mapping. At first I was indecisive as to what theme I was going to make my first Terrain Showcase to, but then I figured I could just load up a Bel'shir map and see what happens. "Welcome to the Jungle" is what happened. It's a map that features a hidden cave, rapid rushes, a jungle road and a long-destroyed temple. The map isn't playable as is, though can easily be modified to be so - this includes the hidden cave. On a sidenote, you'll need some sort of first/third-person camera to actually venture in there in-game.
I consider the map finished and will most likely not edit it anymore, though feel free to give me any sort of feedback for me to keep in mind for later maps. If you have any questions, feel free to post them here or PM me.
Edit: The page for this project can be found here, along with a download link for you to scroll through the map yourself.
That said, without further ado... Welcome to the Jungle!
yeah pretty nice for a jungle! looks like a shit ton of doodads, hows the fps?
There's exactly 1,441 of them. The FPS in the editor is all fine - I get no lag whatsoever, even if I zoom out to view the entire map. In-game there isn't really any lag whatsoever, safe for when you scroll over the rapids when you have vision of them - that bit drops my FPS from I'd say 40 to 20. It's noticeable, but you can still play fairly smoothly.
Have to say Blizzard did one hell of a job on their engine.
indeed they did, this is all from regular sc default view fps in game? or are you doing first person views in game as well??
i ntoice the default sc view fps issues are non existent. its where you do first person that its rough. and thats also if you dont clip the view distance down where youre constantly seeing a black background and things drawn in.
This is default view, yes. I was thinking of implementing a rudementary third person FPS camera just to see if I can explore the map with such a thing. If I get around to it, I'll post a message on the map's FPS in that mode.
i ntoice the default sc view fps issues are non existent. its where you
do first person that its rough. and thats also if you dont clip the view
distance down where youre constantly seeing a black background and
things drawn in.
I find this as well, my solution (without cutting out the use of skyboxes) is set the map in 2 overlaying (offset by each other by 1/2 grindsize, and to turn off terrain/set actors to not visable in all grid squares that you are not currently inside... You need to make a few exceptions to the rule here and there for open view areas but it realy helps raise the FPS (frames per second) in... a FPS... (first person shooter)
I think that a lot more textures and quality is added to the map in-game. So I was fiddling around with the triggers for my terrain showcase, and I found two little tips to make the map easily viewable ingame.
Go to the map initialization trigger and delete the 'set default melee options for all players' action it will remove the instant victory screen.
Then make a region that covers the whole map, and make a new action that says 'Visibility- Reveal [Region] for [Player 1] for [9999999999] seconds and [Do Not] check cliff level' This will reveal the entire map.
I think that a lot more textures and quality is added to the map in-game. So I was fiddling around with the triggers for my terrain showcase, and I found two little tips to make the map easily viewable ingame.
Go to the map initialization trigger and delete the 'set default melee options for all players' action it will remove the instant victory screen.
Then make a region that covers the whole map, and make a new action that says 'Visibility- Reveal [Region] for [Player 1] for [9999999999] seconds and [Do Not] check cliff level' This will reveal the entire map.
there's another revealer option that's permanent.
Rollback Post to RevisionRollBack
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Greetings my fellow mapsters,
After a busy week of real life stuff, I finally managed to free up some time for mapping. At first I was indecisive as to what theme I was going to make my first Terrain Showcase to, but then I figured I could just load up a Bel'shir map and see what happens. "Welcome to the Jungle" is what happened. It's a map that features a hidden cave, rapid rushes, a jungle road and a long-destroyed temple. The map isn't playable as is, though can easily be modified to be so - this includes the hidden cave. On a sidenote, you'll need some sort of first/third-person camera to actually venture in there in-game.
I consider the map finished and will most likely not edit it anymore, though feel free to give me any sort of feedback for me to keep in mind for later maps. If you have any questions, feel free to post them here or PM me.
Edit: The page for this project can be found here, along with a download link for you to scroll through the map yourself.
That said, without further ado... Welcome to the Jungle!
Absolutely amazing! I wish I could make terrain as good as this for my maps.
yeah pretty nice for a jungle! looks like a shit ton of doodads, hows the fps?
There's exactly 1,441 of them. The FPS in the editor is all fine - I get no lag whatsoever, even if I zoom out to view the entire map. In-game there isn't really any lag whatsoever, safe for when you scroll over the rapids when you have vision of them - that bit drops my FPS from I'd say 40 to 20. It's noticeable, but you can still play fairly smoothly.
Have to say Blizzard did one hell of a job on their engine.
indeed they did, this is all from regular sc default view fps in game? or are you doing first person views in game as well??
i ntoice the default sc view fps issues are non existent. its where you do first person that its rough. and thats also if you dont clip the view distance down where youre constantly seeing a black background and things drawn in.
@ezbeats: Go
This is default view, yes. I was thinking of implementing a rudementary third person FPS camera just to see if I can explore the map with such a thing. If I get around to it, I'll post a message on the map's FPS in that mode.
Thats some sick looking work, very inspireing.
I find this as well, my solution (without cutting out the use of skyboxes) is set the map in 2 overlaying (offset by each other by 1/2 grindsize, and to turn off terrain/set actors to not visable in all grid squares that you are not currently inside... You need to make a few exceptions to the rule here and there for open view areas but it realy helps raise the FPS (frames per second) in... a FPS... (first person shooter)
I think that a lot more textures and quality is added to the map in-game. So I was fiddling around with the triggers for my terrain showcase, and I found two little tips to make the map easily viewable ingame.
there's another revealer option that's permanent.