As the title implies, I need thoughts on my current RPG project's terrain (See screenshots).
Short version: Do you prefer lighting set A or B?
Longer version: The map is intended to be a massive series of underground dungeons/ruins/etc. I think set B does a better job of looking like it's underground, due to no key light shadows. But set A looks slightly better in general.
I can't find a compromise between the two setups, so I'm here seeking opinions from outside observers on which to use.
Personally I think B looks better. I also think it would be better overall for your map because you could get more out of your map by using other light sources. The light torches give off in B looks better than A. Pics of A look darker....guess it just depends on what you're looking for. If you want a darker feel stick with A. If you want subtle touches to stick out more, go with B.
It'll be a while at this point. Two weeks in currently, and I still have a looong way to go.
I have the player abilities done (26 of the bastards - 10 base skills, most of which can be specialized at high level, along the lines of of the Mass Effect 2-3 ability evolution system.)
Terrain's about 1/8 finished, with monster spawns and boss fights along the way. I'm finishing everything one room at a time, rather than making all the terrain then going back and filling it in with active content later.
And my current plan is to make it more and more boss-fight-based as the game progresses, with several-minute-long multi-phase encounters by the end. ...Meaning I'll be sinking a ton of hours into making boss abilities and interesting fights.