I recently started mapping and since that didn't go that well I thought I could start making textures instead since that is something I know how to do. But when I import a texture to the editor I get this wierd edge on it and it shines really strong:/ If someone has a quick fix or could link a tutorial which explains the process good then I would be very happy:)
I would suggest at least making a better thread name than "problem:/"
That's like saying "f this f that help me plz" with absolutely no description until they actually see the thread. I'm sorry, but that's all I can say, since I don't know how to do anything else but comment...sorry...
Well, I don't know what to do either, but I must say that this is a nice texture you did there :D It looks like a little frozen lake or meteorite hole filled with sand ;) Some sand around it and some smaller holes and you've got a nice moon :D Or maybe it's deliberetley filled with some special sand?:D Anyway, I like it.
What I think that your problem is, is your brush. Check the palette and make sure it's set to full circle; right now the edges of your texture 'fade out' in comparison to the texture surrounding it, causing the 'glow'. It's very hard to explain - just make sure you use the brush that looks like a full circle instead of the brush that looks like a circle with faded edges.
Actually I solved the overexposure and the edge problem, but now I'm faced with another problem (ofcourse). When I try to use my new tile it only lets me tile with one click. After I've clicked once on the map and made my ice circle i cant texture any more. Can't use other textures or anything.
It is like every time I use the tile, it takes up a slot in textures tab.
B) ... wtf? You're saying that everytime you place down a jot of your texture, you 1) become unable to place any other textures and 2) get one of your terrain set's textures randomly replaced with your custom texture?
And how I "solved" the problem, Apparently the alpha channel in my tiles were way way way too bright. When I put the alpha channel to black/close to black the lighting and edge problem was solved. But then arose the other problem which I am not sure how I solved but I did.