Hello! I'm trying to use UmojanLabPlatformCellMassive_01.m3 model as a roof (doodad roll angle 90). But everytime I try it makes my units walk on top of it as if it was a bridge.
I've tried removing the footprint in any way i can but it still happens.
That means there's something in the data of the doodad that still renders it as walkable. The cleanest way to fix it would be to figure out what field this is and fiddle with it, but if you're lazy it's a lot easier to simply create a new regular doodad (just duplicate a ground prop or something) and change its model to the one you want.
Hello! I'm trying to use UmojanLabPlatformCellMassive_01.m3 model as a roof (doodad roll angle 90). But everytime I try it makes my units walk on top of it as if it was a bridge. I've tried removing the footprint in any way i can but it still happens.
@Skoite: Go
That means there's something in the data of the doodad that still renders it as walkable. The cleanest way to fix it would be to figure out what field this is and fiddle with it, but if you're lazy it's a lot easier to simply create a new regular doodad (just duplicate a ground prop or something) and change its model to the one you want.
I tried just changing the model from a Omni Light doodad, still walkable.
EDIT: Tried making a doodad from scratch. Same thing
The model has a rigid body. It has to be edited to stop being walkable
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If what you're saying is true, Skoite, then Cacho56 is completely correct. Not much you can do without editing the model itself, in that case.