This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Units just go though it. its like I need a cliff for it to work. Is there a way I can make it work without a cliff?
I guess, if you do not want to use cliffs, you can use the "no pathing" tool to stop any unit to pass through.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Quote from Hultmanable: GoI guess, if you do not want to use cliffs, you can use the "no pathing" tool to stop any unit to pass through.
This. Water is purely visual, it doesn't have any sort of pathing or other mechanics built in - you have to manually block off the edges.
Yeah but in BW, you didn't need anything and it was on the surface. This game, it looks like the water is in the air.
@Bareleon: Go
you have to adjust water height. On the Terrain module, there's an option for editing the water, or you can go to the Water section on the Data module.
Can I make some water be able to walk through and other water no? Using the same kind.
You can just place No Pathing zones via the correct tool on the Terrain module.
Units just go though it. its like I need a cliff for it to work. Is there a way I can make it work without a cliff?
I guess, if you do not want to use cliffs, you can use the "no pathing" tool to stop any unit to pass through.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
This. Water is purely visual, it doesn't have any sort of pathing or other mechanics built in - you have to manually block off the edges.
Yeah but in BW, you didn't need anything and it was on the surface. This game, it looks like the water is in the air.
@Bareleon: Go
you have to adjust water height. On the Terrain module, there's an option for editing the water, or you can go to the Water section on the Data module.
Can I make some water be able to walk through and other water no? Using the same kind.
@Bareleon: Go
You can just place No Pathing zones via the correct tool on the Terrain module.