After looking on this forum at you guys making nifty things I decided I'd try to make a nifty thing in my map.
It's just a small cove with some defenders, but I'm not sure what else to put around it to make the feel more kind of lost in the wilderness.
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I'm telling you, you have to re-install your processor, it's the only way anything will be fixed!
The map lags to much for FPS. this is a small part of it. um up to 6000 doodads.
If you are going to singleplayer and don't want to compromise your viewdistance then you can just make a levelstream trigger and use fading.
Then eighter use global streaming or set up signal events for every polygon/texture-heavy model.
Could be even cooler with LOD based fading, using quater res files, but just a basic fade system is what you could come to expect from good looking games today.
After looking on this forum at you guys making nifty things I decided I'd try to make a nifty thing in my map. It's just a small cove with some defenders, but I'm not sure what else to put around it to make the feel more kind of lost in the wilderness.
From the first map I'm working on, currently kinda stuck (can't continue before I find some story direction for this mission would be happy to get help with that) so I figured out ill post it here and get some feedback on the terrain. The enemies are subject to change, so yea I know they don't make sense (thinking of going with Terran enemies instead and make it look like they "run to you" and not just standing there waiting for you). I plan on making it a SP RPG mission, and if all goes well, make a CO-OP "continues" (which ironically I already have a story direction for). Tips on terrain painting will be appreciated seems to be where I struggle most.