It started out as a plan to make an asteriod with several airlocks around the map. So I did what i could, keeping Acolyte updated everybit of the way
With his aproval, i started making the terrain more detailed, but only with the terrain tab, there are no doodad. Its important to get the cliffs and height as close as you want it to before adding in units and doodads.
Everything was going good, but when you looked deeper into it, it didnt look much like an asteroid, I wanted to remake the asteroid from "Armageddon"
Then we hit a little speed bump, with braxis alpha tile set, there is only 1 natural texture. So while is was expirimenting around the terrain came to look like this.
Once i finish up most of the map, ill be posting screenschots of the ways you can apply doodads in various ways :].
Once again thanks to everyones support and feedback and everyone who has posted here.
So heres just a few pics of how you can acheive amazing structures with doodads.
Here was my first image of the airlock.
i thought it was alright, but something seemed off. So it evloved into this.
Which i think is alot better, and here is the final product.
There are so many things you can do with doodads if your creative. If you elaborate more you can use doodads in ways that werent ment to be. For example the airlock uses 'SpacePlatformCliffDoodadLarge', even though it was meant for cliffs it creates a great effect as a door, same with the platforms to the right of the airlock. The generators to the left have been sunken down so that only the top part is showing which creates a nice sci-fi feel. And scale is also important, which shows in the "HavenDoodadCrates", different in height and scale can add thousands of variations of the same doodad.
And here is the outer part of the asteroid.
The mountains turned out well with a nice jagged and enourmous look.
Wow thats some awsome stuff right there! the last one poofed my mind* What the.. :)
And your terrain brushing is very impressive..
I also like the loading dock doodad, just found out you can put a command center in there, and actualy can mine minerals. because the doodad has no block-pathing! maybe this puts things in new perspective.
Keep them coming TimeIbis!
Wow, really nice demonstration, sir! Those may seem like pretty simple steps when you break it down like that, but you have no idea how helpful that is to a non-artist trying to better his terraining. Also, thanks for the insight as to the Char lava. I ended up not going through with that map, but it's good to know for the future! Cheers
I am sorry to intrude without having anything to show.
may I ask you how did you achieve this feeling of mists in the areas where the ground is lower?
sorry for the late response, but i made that fog via triggers, in the environment category. I believe you could also accomplish it by making the map's base height fairly low when creating it, but that wouldn't work for my purposes because the water level would be higher than I wanted.
Hello everyone. First of all I would like to thank Timeibis for his amazing terraining work! He has helped me get every single detail in the terrain I wanted! He is extremely cooperative. I've never seen better terrain in my life.
Thank you very much, timeibis, keep up the good work! :)
I would definitely agree that making terrain is one of the most fun parts of making Starcraft 2 maps.
It's a little ironic that someone mentioned one of the shots earlier looking like Midgar, because I had started making a Midgar-esque map a month or so ago. I've left it alone for now, might finish it up one day.
Some of the stuff here is really nice looking. I hope to see some of these maps on the custom game browser one day... I believe that anyone can make beautiful terrain (e.g. change the default gray-lighting and add some decoration) for their map if they really want to. Even if it is just a TD or arena map. We're human... we love aesthetics.
I have to say your stuff has a lot of potential (is that a custom texture?), but you have the same 'problem' that Maxsvard had in this thread - your terrain is too 'clean'. Is it still WIP? You definitely need to fill your stuff up more, even if it's just with foliage or height noise. Otherwise, props to you, nice work.
Great thread! I've been mapping for a few days and for those who are having trouble download official blizzard maps and get a good look at how doodads and terrain are used there. Just open up an official map using the same tileset you want to use and get an idea for what's possible. Then play around and see what you come up with. More than likely you'll make something better than you did without a reference.
well i got a few images from my map. On the second one i don't know what to put in the middle of the room, so i just put a bunch of shelves. On the first one there are 2 spark doodads but screen shots really don't show them well